DarkflameServer/dNet/CMakeLists.txt
2024-12-17 00:13:14 -06:00

32 lines
1.1 KiB
CMake

set(DNET_SOURCES "AuthPackets.cpp"
"ChatPackets.cpp"
"ClientPackets.cpp"
"dServer.cpp"
"MasterPackets.cpp"
"PacketUtils.cpp"
"WorldPackets.cpp"
"ZoneInstanceManager.cpp")
add_library(dNet STATIC ${DNET_SOURCES})
target_link_libraries(dNet PUBLIC magic_enum::magic_enum PRIVATE bcrypt MD5)
target_include_directories(dNet PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dZoneManager"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h
"${PROJECT_SOURCE_DIR}/dScripts" # transitive through components
)