DarkflameServer/dGame/dBehaviors
2024-12-17 01:10:17 -06:00
..
AirMovementBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
AirMovementBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
AndBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
AndBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ApplyBuffBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ApplyBuffBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
AreaOfEffectBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
AreaOfEffectBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
AttackDelayBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
AttackDelayBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BasicAttackBehavior.cpp rename and shorted BehaviorTemplate enum (#1512) 2024-03-26 06:35:35 -05:00
BasicAttackBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
Behavior.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
Behavior.h rename and shorted BehaviorTemplate enum (#1512) 2024-03-26 06:35:35 -05:00
BehaviorBranchContext.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorBranchContext.h Correct Projectile behavior bitStream reads (#907) 2022-12-21 00:26:17 -08:00
BehaviorContext.cpp consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
BehaviorContext.h busting out the multimap ig (#1602) 2024-05-31 13:46:18 -05:00
BehaviorSlot.h refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035) 2023-10-09 15:18:51 -05:00
BehaviorTemplate.h rename and shorted BehaviorTemplate enum (#1512) 2024-03-26 06:35:35 -05:00
BlockBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BlockBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuffBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuffBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
CarBoostBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
CarBoostBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ChainBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ChainBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ChangeIdleFlagsBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ChangeIdleFlagsBehavior.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
ChangeOrientationBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ChangeOrientationBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ChargeUpBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ChargeUpBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ClearTargetBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ClearTargetBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
CMakeLists.txt try to fix CI failures on Windows and MacOS 2024-12-17 01:10:17 -06:00
ConsumeItemBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ConsumeItemBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DamageAbsorptionBehavior.cpp set shield to false, add sync for done 2024-06-18 14:24:03 -07:00
DamageAbsorptionBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DamageReductionBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DamageReductionBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DarkInspirationBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DarkInspirationBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DurationBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DurationBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
EmptyBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
EndBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
EndBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
FallSpeedBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
FallSpeedBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ForceMovementBehavior.cpp rename and shorted BehaviorTemplate enum (#1512) 2024-03-26 06:35:35 -05:00
ForceMovementBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
HealBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
HealBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ImaginationBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ImaginationBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ImmunityBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ImmunityBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
InterruptBehavior.cpp update to current knowledge (#1523) 2024-03-30 11:16:06 -05:00
InterruptBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
JetPackBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
JetPackBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
KnockbackBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
KnockbackBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LootBuffBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LootBuffBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MovementSwitchBehavior.cpp rename and shorted BehaviorTemplate enum (#1512) 2024-03-26 06:35:35 -05:00
MovementSwitchBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
NpcCombatSkillBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
NpcCombatSkillBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
OverTimeBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
OverTimeBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PlayEffectBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PlayEffectBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ProjectileAttackBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ProjectileAttackBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PropertyTeleportBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PropertyTeleportBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PullToPointBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PullToPointBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RemoveBuffBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RemoveBuffBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RepairBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RepairBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SkillCastFailedBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SkillCastFailedBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SkillEventBehavior.cpp chore: Remove news in Behavior members (#1504) 2024-03-24 21:43:01 -05:00
SkillEventBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SpawnBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SpawnBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SpawnQuickbuildBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SpawnQuickbuildBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SpeedBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SpeedBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
StartBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
StartBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
StunBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
StunBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SwitchBehavior.cpp update switch behavior (#1503) 2024-03-24 14:01:12 -05:00
SwitchBehavior.h update switch behavior (#1503) 2024-03-24 14:01:12 -05:00
SwitchMultipleBehavior.cpp chore: Use string to access SQLite columns (#1535) 2024-04-13 23:41:51 -05:00
SwitchMultipleBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TacArcBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TacArcBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TargetCasterBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TargetCasterBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TauntBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TauntBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
VentureVisionBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
VentureVisionBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
VerifyBehavior.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
VerifyBehavior.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00