mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
181 lines
4.2 KiB
C++
181 lines
4.2 KiB
C++
#pragma once
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#include <cstdint>
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#include <memory>
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#include <string_view>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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class Component;
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enum class eReplicaComponentType : uint32_t;
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using LWOOBJID = int64_t;
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namespace dECS {
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// template <typename C>
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// concept IsComponent = std::derived_from<C, Component>;
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// Data structures
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struct WorldData;
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class World;
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template <typename... Cs>
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class System;
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class Entity;
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struct IStorage;
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template <typename C>
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class Storage;
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using WorldPtr = std::shared_ptr<WorldData>;
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using WeakWorldPtr = std::weak_ptr<WorldData>;
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class World {
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public:
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World();
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[[nodiscard]]
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Entity MakeEntity();
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template <typename... Cs>
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[[nodiscard]]
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System<Cs...> MakeSystem() {
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return System<Cs...>{};
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}
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template <typename... Cs, typename S>
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[[nodiscard]]
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System<Cs...> MakeSystem(S&& name) {
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return System<Cs...>{ std::forward<S>(name) };
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}
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private:
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WorldPtr m_World;
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};
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template <typename... Cs>
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class System {
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public:
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friend System World::MakeSystem<Cs...>();
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template <typename... Ts, typename S>
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friend System<Ts...> World::MakeSystem(S&&);
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/*template <typename Fn>
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requires std::is_invocable_r_v<void, Fn(Cs...), ObjId, Cs...>
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void ForEach(Fn&& f) {
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for (ObjId i = 0; i < mT.size(); ++i) {
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auto& c = mT[i];
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f(i, std::get<Cs>(c)...);
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}
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}*/
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template <typename Fn>
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requires std::is_invocable_r_v<void, Fn(Cs...), Cs...>
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void ForEach(Fn&& fn) {
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std::tuple<Cs...> comps; // some sort of iterator that returns a tuple each 'step?'
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for (size_t i = 0; i < 5; ++i) {
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fn(std::get<Cs>(comps)...);
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}
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}
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private:
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System() = default;
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template <typename S>
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explicit System(S&& name)
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: m_name{ std::forward<S>(name) }
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{}
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std::string m_name;
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};
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class Entity {
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public:
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friend Entity World::MakeEntity();
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using StorageConstructor = std::function<std::unique_ptr<IStorage>()>;
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[[nodiscard]]
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constexpr LWOOBJID GetObjectID() const noexcept {
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return m_Id;
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}
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[[maybe_unused]]
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void* AddComponent(eReplicaComponentType, StorageConstructor);
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template <typename C>
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[[maybe_unused]]
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C* AddComponent() {
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return static_cast<C*>(AddComponent(C::ComponentType, std::make_unique<Storage<C>>));
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}
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[[nodiscard]]
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const void* GetComponent(eReplicaComponentType) const;
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[[nodiscard]]
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void* GetComponent(eReplicaComponentType);
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template <typename C>
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[[nodiscard]]
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const C* GetComponent() const {
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return static_cast<const C*>(GetComponent(C::ComponentType));
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}
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template <typename C>
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[[nodiscard]]
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C* GetComponent() {
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return static_cast<C*>(GetComponent(C::ComponentType));
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}
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private:
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Entity(const LWOOBJID id, const WeakWorldPtr world)
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: m_Id{ id }
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, m_World { world }
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{}
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LWOOBJID m_Id;
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WeakWorldPtr m_World;
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};
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struct IStorage {
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using RowMap = std::unordered_map<LWOOBJID, size_t>;
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virtual ~IStorage() = default;
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[[nodiscard]]
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virtual void* at(size_t) = 0;
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[[nodiscard]]
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virtual const void* at(size_t) const = 0;
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[[nodiscard]]
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virtual void* emplace_back() = 0;
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RowMap rowMap;
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};
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template <typename C>
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class Storage : public IStorage {
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public:
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[[nodiscard]]
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void* at(const size_t index) override {
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return static_cast<void*>(&m_Vec.at(index));
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}
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[[nodiscard]]
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const void* at(const size_t index) const override {
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return static_cast<const void*>(&m_Vec.at(index));
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}
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[[nodiscard]]
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void* emplace_back() override {
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return static_cast<void*>(&m_Vec.emplace_back());
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}
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private:
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std::vector<C> m_Vec;
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};
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}
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