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First step of moving hand written bitstream code to struct based messages (see docs/PacketArchitecture.md). No wire changes. - GameMsg is now only a server-internal event (delivered to handlers registered with RegisterMsg); NetGameMsg is a wire message with Send(sysAddr) (UNASSIGNED broadcasts), SendToClient(sysAddr) (one client, never broadcasts), WritePacket, Serialize, Deserialize and Handle. Mixing them up is now a compile error. NetGameMsgEvent<T> / DeliverLocally carry a wire message to local handlers; loot drops, pickup, the object debugger, GM invisibility and model RequestUse use them. The GM invisibility message keeps its target, so its bytes are unchanged. - Behaviour change: GameMessageHandler logs and drops messages whose Deserialize fails instead of handling them with default fields (the 4 messages already registered: RequestUse, RequestServerObjectInfo, ShootingGalleryFire, PickupItem). - LUBitStream (kept as on main) gets a virtual destructor (Mail deleted derived packets through the base) and WritePacket, also used by ChatPackets::SendRoutedMsg with identical bytes. - BitStreamUtils::WriteOptional/ReadOptional for default-flag fields and WriteLengthPrefixed/ReadLengthPrefixed for length prefixed strings. - Every message ID enumerator (MessageType::*, ServiceType, Mail's wire enums) is pinned with static_asserts, so renumbering or removing one fails to compile. - Tests: dServerMock copies each sent packet (it kept a pointer to the caller's destroyed BitStream); PacketTestUtils.h compares packets bit for bit; helper tests use hand computed golden bytes and equality with the hand written patterns they replace; compile-time checks keep the wire/internal split in place. - docs/PacketArchitecture.md: survey, target architecture, conventions, verification method and migration plan. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
#ifndef PACKETTESTUTILS_H
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#define PACKETTESTUTILS_H
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// Helpers for byte-for-byte packet comparisons used while migrating packets / game messages
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// to the struct based architecture (see docs/PacketArchitecture.md).
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#include "BitStream.h"
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#include "GameDependencies.h"
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#include <cstdio>
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#include <functional>
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#include <string>
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#include <vector>
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#include <gtest/gtest.h>
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namespace PacketTestUtils {
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struct PacketBytes {
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std::vector<uint8_t> bytes;
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uint32_t bits = 0;
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};
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inline PacketBytes FromBitStream(const RakNet::BitStream& bitStream) {
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auto& nonConst = const_cast<RakNet::BitStream&>(bitStream); // GetData is not const in RakNet
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return { { nonConst.GetData(), nonConst.GetData() + nonConst.GetNumberOfBytesUsed() }, static_cast<uint32_t>(nonConst.GetNumberOfBitsUsed()) };
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}
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inline PacketBytes FromCapture(const CapturedPacket& packet) {
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return { packet.bytes, packet.bits };
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}
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inline std::string ToHex(const PacketBytes& packet) {
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std::string out;
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char buf[4];
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for (size_t i = 0; i < packet.bytes.size(); i++) {
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std::snprintf(buf, sizeof(buf), "%02x", packet.bytes[i]);
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if (i != 0) out += ' ';
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out += buf;
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}
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return out + " (" + std::to_string(packet.bits) + " bits)";
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}
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inline PacketBytes FromHex(const std::string& hex, uint32_t bits = 0) {
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PacketBytes packet;
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for (size_t i = 0; i + 1 < hex.size();) {
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if (hex[i] == ' ') { i++; continue; }
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packet.bytes.push_back(static_cast<uint8_t>(std::stoul(hex.substr(i, 2), nullptr, 16)));
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i += 2;
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}
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packet.bits = bits == 0 ? static_cast<uint32_t>(packet.bytes.size() * 8) : bits;
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return packet;
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}
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// Compares the exact number of bits and every byte, printing both packets as hex on failure.
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inline ::testing::AssertionResult PacketsEqual(const PacketBytes& expected, const PacketBytes& actual) {
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if (expected.bits == actual.bits && expected.bytes == actual.bytes) return ::testing::AssertionSuccess();
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return ::testing::AssertionFailure()
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<< "\n expected: " << ToHex(expected)
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<< "\n actual: " << ToHex(actual);
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}
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// Runs sendFunction against the mock server and returns every packet it sent.
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inline std::vector<CapturedPacket> Capture(const std::function<void()>& sendFunction) {
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auto* server = static_cast<dServerMock*>(Game::server);
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server->ClearSentPackets();
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sendFunction();
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auto packets = server->GetSentPackets();
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server->ClearSentPackets();
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return packets;
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}
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}
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#define EXPECT_PACKET_EQ(expected, actual) EXPECT_TRUE(PacketTestUtils::PacketsEqual(expected, actual))
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#define ASSERT_PACKET_EQ(expected, actual) ASSERT_TRUE(PacketTestUtils::PacketsEqual(expected, actual))
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#endif // PACKETTESTUTILS_H
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