mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
EventGating (eventName, date_start, date_end; 8 rows) is only in the
CDClient for the server: the 1.10.64 client has no string for it. The
dates are Unix times (UTC), inclusive: pirateDay 2011-09-19 00:00 to
2011-09-20 23:59:59 (Talk Like a Pirate Day), buildNexusTower 2010-03-09
to 2011-03-14, buildNexusTowerEnd, frostburgh2010_notused and test rows.
The live Lua asked for an event with GetHolidayEvent{eventToCheck =
name}.isValid; the only callers are the Crux Prime random spawners
(L_BASE_RANDOM_SPAWNER.lua, L_AM_ZONE_SERVER.lua), whose only event is
pirateDay. DLU's BaseRandomServer::CheckEvents was a TODO.
- CDEventGatingTable loads the table; HolidayEvents::IsActive(name) is
true while the dates include now, or when event_1..event_8 names the
event (every live date is in 2010/2011, so this is how a server turns
one on; the same settings already switch gatingOnFeature objects).
- BaseRandomServer::CheckEvents: during pirateDay the str and zip areas
use the event loads from the Lua (80%: 5 pirates on each of type1-3,
20%: 5 admirals each; multipliers secA 1, secB 1, secC 1.2 for str).
Inferred: every spawner's Lua put the whole {str, zip} table in its
zones, which its getRandomLoad walks with ipairs and so finds no load;
DLU uses each table for the area it names, as L_AM_ZONE_SERVER.lua's
layout intends.
- sharedconfig.ini says event_N also takes EventGating names.
Check in game: with event_2=pirateDay in sharedconfig.ini, the Crux Prime
areas filled by the str and zip random spawners (spawner networks
em_str_* and em_zip_*) spawn only Maelstrom pirates and admirals; the
other two areas and a server without the setting spawn the usual mix.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
750 B
C++
23 lines
750 B
C++
#ifndef HOLIDAYEVENTS_H
|
|
#define HOLIDAYEVENTS_H
|
|
|
|
#include <cstdint>
|
|
#include <string_view>
|
|
|
|
/**
|
|
* Holiday events from the server-only EventGating table, as server scripts asked for them
|
|
* (GetHolidayEvent{eventToCheck}.isValid in the live Lua).
|
|
*/
|
|
namespace HolidayEvents {
|
|
/**
|
|
* Whether an event runs: its EventGating dates include now, or the server's event_1..event_8 setting names it (the
|
|
* live dates are all in 2010 and 2011, so this is how a server turns one on)
|
|
*/
|
|
bool IsActive(std::string_view eventName);
|
|
|
|
// The same at a given Unix time, with the event_N settings passed in
|
|
bool IsActive(std::string_view eventName, int64_t unixTime, const std::string_view* enabledEvents, size_t enabledCount);
|
|
}
|
|
|
|
#endif // HOLIDAYEVENTS_H
|