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CaptureProperty::Build reads, per world of a capture, the property it was: each model (constructed with a model component, or a brick built model) with its LOT, object, spawner, blueprint and behavior count and where it stood per time span, from its constructions, serializations and destruction; the DownloadPropertyData of that map and the GetModelsOnProperty counts; and the events: placed (a PlaceModelResponse with the model made at that position, before or after it), moved, removed (with the DeleteModelFromClient reason), editing, and behavior messages. CaptureTool property <bundle> --cdserver prints it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 lines
1.5 KiB
CMake
50 lines
1.5 KiB
CMake
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"BrickByBrick.cpp"
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"CaptureProperty.cpp"
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"ChatServerLink.cpp"
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"CheatDetection.cpp"
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"DashboardActions.cpp"
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"EconomyLedger.cpp"
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"DashboardNotify.cpp"
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"GUID.cpp"
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"LiveEvents.cpp"
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"HolidayEvents.cpp"
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"Contraband.cpp"
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"PropertyBuilders.cpp"
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"PropertyRent.cpp"
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"PropertyReputation.cpp"
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"Loot.cpp"
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"Mail.cpp"
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"MessageInspector.cpp"
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"ObjectIDManager.cpp"
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"PlayerReports.cpp"
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"ReplicaDecoder.cpp"
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"Preconditions.cpp"
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"SlashCommandHandler.cpp"
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"UgcManifest.cpp"
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"VanityUtilities.cpp"
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"WorldMigration.cpp")
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add_subdirectory(SlashCommands)
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foreach(file ${DGAME_DUTILITIES_SLASHCOMMANDS})
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set(DGAME_DUTILITIES_SOURCES ${DGAME_DUTILITIES_SOURCES} "SlashCommands/${file}")
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endforeach()
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add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "." "SlashCommands"
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
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"${PROJECT_SOURCE_DIR}/dChatFilter" # DashboardActions.cpp (messages sent into chat)
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)
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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INTERFACE dZoneManager)
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