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All 450 live saves looked at had <mnt a="0"/>. The server wrote the item of the mount being ridden, a value live never showed and the client would start with although nobody rides after a load. <mnt a="0"/> is now always written, riding or not. A save that holds another value, or one that is not a number, is still read without failing and gets 0 at the next save. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#ifndef MOUNTCONTROLCOMPONENT_H
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#define MOUNTCONTROLCOMPONENT_H
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#include "Component.h"
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#include "dCommonVars.h"
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#include "eReplicaComponentType.h"
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/**
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* Mount control (111): the character's riding of mounts, as the client's LWOMountControlComponent: the client makes it (componentID -1) with every character
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* (LWOCharacterComponent::Factory). It writes the mount element of the character's save as live did: <mnt a="0"/> in
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* all 450 live saves looked at, so always 0.
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*/
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class MountControlComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOUNT_CONTROL;
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MountControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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// LWOMountControlComponent::LoadFromSaveData (0x00bf99c0): <mnt a>, the mount item of the save
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void LoadFromSaveData(const tinyxml2::XMLDocument& doc) override;
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// Writes <mnt a="0"/>, as live did, also while a mount is ridden
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void WriteSaveData(tinyxml2::XMLDocument& doc) override;
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// The mount item the save named (a save may hold one that is not 0). Nothing is mounted from it.
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LWOOBJID GetSavedMountItemID() const { return m_SavedMountItemID; }
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private:
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LWOOBJID m_SavedMountItemID = LWOOBJID_EMPTY;
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};
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#endif // MOUNTCONTROLCOMPONENT_H
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