mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
112 lines
3.7 KiB
C++
112 lines
3.7 KiB
C++
#ifndef __IPROPERTY__H__
|
|
#define __IPROPERTY__H__
|
|
|
|
#include <cstdint>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
enum ePropertySortType : int32_t;
|
|
|
|
class IProperty {
|
|
public:
|
|
struct Info {
|
|
std::string name;
|
|
std::string description;
|
|
std::string rejectionReason;
|
|
LWOOBJID id{};
|
|
LWOOBJID ownerId{};
|
|
LWOCLONEID cloneId{};
|
|
int32_t privacyOption{};
|
|
uint32_t modApproved{};
|
|
uint32_t lastUpdatedTime{};
|
|
uint32_t claimedTime{};
|
|
uint32_t reputation{};
|
|
float performanceCost{};
|
|
uint32_t zoneId{};
|
|
};
|
|
|
|
struct PropertyLookup {
|
|
uint32_t mapId{};
|
|
std::string searchString;
|
|
ePropertySortType sortChoice{};
|
|
LWOOBJID playerId{};
|
|
uint32_t numResults{};
|
|
uint32_t startIndex{};
|
|
uint32_t playerSort{};
|
|
};
|
|
|
|
struct PropertyEntranceResult {
|
|
// This is the number of entries that are in the query IF it were ran without a limit.
|
|
int32_t totalEntriesMatchingQuery{};
|
|
// The entries that match the query. This should only contain up to 12 entries.
|
|
std::vector<IProperty::Info> entries;
|
|
};
|
|
|
|
// Get the property info for the given property id.
|
|
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
|
|
|
|
// Get the property info for the given property id.
|
|
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
|
|
|
|
// Get the properties for the given property lookup params.
|
|
// This is expected to return a result set of up to 12 properties
|
|
// so as not to transfer too much data at once.
|
|
virtual IProperty::PropertyEntranceResult GetProperties(const PropertyLookup& params) = 0;
|
|
|
|
// Update the property moderation info for the given property id.
|
|
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;
|
|
|
|
// Update the property details for the given property id.
|
|
virtual void UpdatePropertyDetails(const IProperty::Info& info) = 0;
|
|
|
|
// Update the last updated time for the given property id.
|
|
virtual void UpdateLastSave(const IProperty::Info& info) = 0;
|
|
|
|
// Update the property performance cost for the given property id.
|
|
virtual void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) = 0;
|
|
|
|
// Insert a new property into the database.
|
|
virtual void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) = 0;
|
|
|
|
// Get paginated list of properties with optional search/filtering for DataTables
|
|
// Returns a JSON-formatted string with the property data and metadata
|
|
virtual std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true, bool pendingOnly = false) = 0;
|
|
|
|
virtual uint32_t GetPropertyCount() = 0;
|
|
|
|
// Approve a property by id
|
|
virtual void ApproveProperty(const LWOOBJID propertyId) = 0;
|
|
|
|
// ---- Property showcase (dashboard): only properties that are public and approved by a moderator ----
|
|
|
|
enum class ShowcaseSort : uint8_t {
|
|
REPUTATION, // highest first, like the game's "popular" list
|
|
NEWEST, // last changed first
|
|
NAME,
|
|
};
|
|
|
|
struct ShowcaseQuery {
|
|
std::string search; // matched against the property name, description and owner's name
|
|
uint32_t zoneId{}; // 0: every zone
|
|
ShowcaseSort sort{ ShowcaseSort::REPUTATION };
|
|
uint32_t start{};
|
|
uint32_t length{ 24 };
|
|
};
|
|
|
|
struct ShowcaseEntry {
|
|
IProperty::Info info;
|
|
std::string ownerName; // the owner character's name
|
|
uint32_t modelCount{};
|
|
};
|
|
|
|
struct ShowcaseResult {
|
|
uint32_t total{}; // matching the query without start/length
|
|
std::vector<ShowcaseEntry> entries;
|
|
};
|
|
|
|
// Approved (mod_approved = 1) public (privacy_option = 2) properties whose owner character still exists
|
|
virtual ShowcaseResult GetShowcaseProperties(const ShowcaseQuery& query) = 0;
|
|
};
|
|
#endif //!__IPROPERTY__H__
|