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The dashboard keeps master's server list endpoints and joins them into the Network summary: its listening port and its machine as a token, since the summary goes to every open page. The connection list maps the tokens to addresses for viewers with network_ips. The dashboard reports its web port. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
2.7 KiB
C++
56 lines
2.7 KiB
C++
#pragma once
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#include <cstdint>
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#include <functional>
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#include <map>
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#include <string>
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#include "json.hpp"
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#include "TrafficHistory.h"
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/**
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* What the Network page (and the `traffic` WebSocket topic) is sent, built from TrafficHistory. Pure (no database,
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* network or clock), so it is unit tested; Traffic.cpp serves it.
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*/
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namespace NetworkView {
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constexpr int64_t WINDOW = 5; // seconds the live rates are over (one report)
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// A server's name for people ("World 1200 Nimbus Station #3")
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using Labeler = std::function<std::string(const TrafficHistory::Server& server)>;
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// Where a server listens and the machine it runs on, from master's server list
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struct Endpoint {
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uint32_t port{};
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std::string host; // the machine's address as master sees it (empty: unknown)
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};
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// By TrafficHistory key ("master", "auth", "world:1200:3")
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using Endpoints = std::map<std::string, Endpoint>;
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/**
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* Every server that reported in the last `onlineSeconds`, by key: its packets and bytes per second in and out over
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* its last WINDOW reported seconds, HTTP requests, RakNet link statistics, gauges, and the split of the packets by
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* peer (clients, master, servers) with its HTTP requests from and to other servers, or split: null when its reports
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* don't have one (an older server). With `endpoints`, its listening `port` and its machine as `host`, a token
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* (MaskAddress with `salt`; null when not known): the summary goes to every viewer, so it never holds addresses.
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*/
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nlohmann::json Summary(const TrafficHistory& history, int64_t now, int64_t onlineSeconds, const Labeler& label,
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const Endpoints& endpoints = {}, uint64_t salt = 0);
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/**
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* The remote ends of every server (from each one's last report): game clients by player (else by RakNet connection),
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* HTTP clients of the dashboard and the UGC server by address and signed-in account (`user`, the dashboard account
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* the requests were signed in as), and the servers' own links. Rates per second. Account and user names are always
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* included; without `showAddresses` each address is replaced by a token that stays the same for the same address
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* and `salt`, and ports are left out. With `showAddresses`, `hosts` maps each machine's token in the Summary to its
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* address (empty otherwise).
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*/
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nlohmann::json Connections(const TrafficHistory& history, int64_t now, int64_t onlineSeconds, bool showAddresses, uint64_t salt, const Labeler& label,
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const Endpoints& endpoints = {});
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// "peer-" and 8 hex digits: the same for the same address and salt, and says nothing about the address
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std::string MaskAddress(const std::string& address, uint64_t salt);
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// "clients", "master" or "servers"
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const char* PeerName(TrafficStats::Peer peer);
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}
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