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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
490 B
C++
15 lines
490 B
C++
#ifndef __ESTRIKESTEP__H__
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#define __ESTRIKESTEP__H__
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#include <cstdint>
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// What happens on its own when an account reaches a number of active strikes (strike_*_at settings).
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// account_strikes.step holds the name on the strike that set it off.
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enum class eStrikeStep : uint8_t {
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WARN, // a warning on the account's record, shown to the player if they're online
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MUTE, // muted for strike_mute_days
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BAN, // banned for strike_ban_days (0: permanently)
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};
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#endif //!__ESTRIKESTEP__H__
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