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0545adfac3
Have fun!
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#include "InlineFunctor.h"
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void InlineFunctor::HandleResult(bool wasCancelled, void *context)
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{
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ifp->Pop(callDepth);
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}
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InlineFunctorProcessor::InlineFunctorProcessor()
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{
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}
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InlineFunctorProcessor::~InlineFunctorProcessor()
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{
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StopThreads(false);
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}
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void InlineFunctorProcessor::StartThreads(int numThreads)
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{
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functionThread.StartThreads(numThreads);
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}
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void InlineFunctorProcessor::StopThreads(bool blockOnCurrentProcessing)
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{
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functionThread.StopThreads(blockOnCurrentProcessing);
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}
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void InlineFunctorProcessor::YieldOnFunctor(InlineFunctor *inlineFunctor)
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{
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inlineFunctor->callDepth=GetCallDepth();
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inlineFunctor->ifp=this;
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functionThread.Push(inlineFunctor);
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completedThreads.Push(false);
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}
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bool InlineFunctorProcessor::UpdateIFP(void)
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{
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functionThread.CallResultHandlers();
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if (completedThreads.Size() && completedThreads[completedThreads.Size()-1]==true)
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{
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completedThreads.Pop();
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return true;
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}
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return false;
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}
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void InlineFunctorProcessor::Pop(int threadCallDepth)
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{
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completedThreads[threadCallDepth]=true;
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}
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unsigned InlineFunctorProcessor::GetCallDepth(void) const
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{
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return completedThreads.Size();
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}
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