Files
DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDBaseCombatAIComponentTable.cpp

89 lines
3.1 KiB
C++

#include "CDBaseCombatAIComponentTable.h"
namespace {
// Default entries for fallback
CDBaseCombatAIComponent defaultEntry{
.id = 1,
.behaviorType = 0,
.combatRoundLength = 5.0f,
.combatRole = 0,
.minRoundLength = 3.0f,
.maxRoundLength = 8.0f,
.tetherSpeed = 4.0f,
.pursuitSpeed = 2.0f,
.combatStartDelay = 0.5f,
.softTetherRadius = 25.0f,
.hardTetherRadius = 100.0f,
.spawnTimer = 0.0f,
.tetherEffectID = 0,
.ignoreMediator = false,
.aggroRadius = 25.0f,
.ignoreStatReset = false,
.ignoreParent = false,
};
}
void CDBaseCombatAIComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::CreatePreppedStmt("SELECT COUNT(*) FROM BaseCombatAIComponent");
auto tableSizeResult = tableSize.execQuery();
while (!tableSizeResult.eof()) {
size = tableSizeResult.getIntField(0, 0);
tableSizeResult.nextRow();
}
tableSizeResult.finalize();
// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::CreatePreppedStmt("SELECT * FROM BaseCombatAIComponent");
auto tableDataResult = tableData.execQuery();
while (!tableDataResult.eof()) {
CDBaseCombatAIComponent entry;
entry.id = tableDataResult.getIntField("id", -1);
entry.behaviorType = tableDataResult.getIntField("behaviorType", 0);
entry.combatRoundLength = tableDataResult.getFloatField("combatRoundLength", 5.0f);
entry.combatRole = tableDataResult.getIntField("combatRole", 0);
entry.minRoundLength = tableDataResult.getFloatField("minRoundLength", 3.0f);
entry.maxRoundLength = tableDataResult.getFloatField("maxRoundLength", 8.0f);
entry.tetherSpeed = tableDataResult.getFloatField("tetherSpeed", 4.0f);
entry.pursuitSpeed = tableDataResult.getFloatField("pursuitSpeed", 2.0f);
entry.combatStartDelay = tableDataResult.getFloatField("combatStartDelay", 0.5f);
entry.softTetherRadius = tableDataResult.getFloatField("softTetherRadius", 25.0f);
entry.hardTetherRadius = tableDataResult.getFloatField("hardTetherRadius", 100.0f);
entry.spawnTimer = tableDataResult.getFloatField("spawnTimer", 0.0f);
entry.tetherEffectID = tableDataResult.getIntField("tetherEffectID", 0);
entry.ignoreMediator = tableDataResult.getIntField("ignoreMediator", 0) != 0;
entry.aggroRadius = tableDataResult.getFloatField("aggroRadius", 25.0f);
entry.ignoreStatReset = tableDataResult.getIntField("ignoreStatReset", 0) != 0;
entry.ignoreParent = tableDataResult.getIntField("ignoreParent", 0) != 0;
entries.push_back(entry);
tableDataResult.nextRow();
}
tableData.finalize();
}
void CDBaseCombatAIComponentTable::LoadValuesFromDefaults() {
auto& entries = GetEntriesMutable();
entries.clear();
entries.push_back(defaultEntry);
}
std::vector<CDBaseCombatAIComponent> CDBaseCombatAIComponentTable::Query(std::function<bool(CDBaseCombatAIComponent)> predicate) {
std::vector<CDBaseCombatAIComponent> data = cpplinq::from(GetEntries())
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
const std::vector<CDBaseCombatAIComponent>& CDBaseCombatAIComponentTable::GetEntries() const {
return CDTable::GetEntries();
}