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https://github.com/DarkflameUniverse/DarkflameServer.git
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3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "CDMovementAIComponentTable.h"
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void CDMovementAIComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
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while (!tableData.eof()) {
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auto& entry = entries.emplace_back();
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entry.id = tableData.getIntField("id", -1);
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entry.MovementType = tableData.getStringField("MovementType", "");
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entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
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entry.WanderDelayMin = tableData.getFloatField("WanderDelayMin", -1.0f);
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entry.WanderDelayMax = tableData.getFloatField("WanderDelayMax", -1.0f);
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entry.WanderSpeed = tableData.getFloatField("WanderSpeed", -1.0f);
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entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
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entry.attachedPath = tableData.getStringField("attachedPath", "");
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tableData.nextRow();
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}
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}
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std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
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std::vector<CDMovementAIComponent> data = cpplinq::from(GetEntries())
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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