DarkflameServer/dDatabase/Tables/CDItemSetsTable.h
David Markowitz 79094b6664 wow
2023-07-16 00:27:30 -07:00

36 lines
1.1 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDItemSets {
unsigned int setID; //!< The item set ID
unsigned int locStatus; //!< The loc status
std::string itemIDs; //!< THe item IDs
unsigned int kitType; //!< The item kit type
unsigned int kitRank; //!< The item kit rank
unsigned int kitImage; //!< The item kit image
unsigned int skillSetWith2; //!< The skill set with 2
unsigned int skillSetWith3; //!< The skill set with 3
unsigned int skillSetWith4; //!< The skill set with 4
unsigned int skillSetWith5; //!< The skill set with 5
unsigned int skillSetWith6; //!< The skill set with 6
bool localize; //!< Whether or localize
std::string gate_version; //!< The gate version
unsigned int kitID; //!< The kit ID
float priority; //!< The priority
};
namespace CDItemSetsTable {
private:
std::vector<CDItemSets> entries;
public:
void LoadTableIntoMemory();
// Queries the table with a custom "where" clause
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
std::vector<CDItemSets> GetEntries(void) const;
};