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https://github.com/DarkflameUniverse/DarkflameServer.git
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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
#include "CDPhysicsComponentTable.h"
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CDPhysicsComponentTable::CDPhysicsComponentTable(void) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
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while (!tableData.eof()) {
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CDPhysicsComponent* entry = new CDPhysicsComponent();
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entry->id = tableData.getIntField("id", -1);
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entry->bStatic = tableData.getIntField("static", -1) != 0;
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entry->physicsAsset = tableData.getStringField("physics_asset", "");
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UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0);
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UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0);
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entry->speed = tableData.getFloatField("speed", -1);
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UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1));
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entry->playerHeight = tableData.getFloatField("playerHeight");
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entry->playerRadius = tableData.getFloatField("playerRadius");
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entry->pcShapeType = tableData.getIntField("pcShapeType");
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entry->collisionGroup = tableData.getIntField("collisionGroup");
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UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed"));
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UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset"));
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UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed"));
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UNUSED(entry->friction = tableData.getFloatField("friction"));
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UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset"));
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m_entries.insert(std::make_pair(entry->id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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CDPhysicsComponentTable::~CDPhysicsComponentTable() {
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for (auto e : m_entries) {
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if (e.second) delete e.second;
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}
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m_entries.clear();
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}
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CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
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for (auto e : m_entries) {
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if (e.first == componentID) return e.second;
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}
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return nullptr;
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}
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