mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
19 lines
528 B
C++
19 lines
528 B
C++
#include "ActNinjaTurret.h"
|
|
#include "eRebuildState.h"
|
|
|
|
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
|
if (state == eRebuildState::COMPLETED) {
|
|
self->SetVar(u"AmBuilt", true);
|
|
} else if (state == eRebuildState::RESETTING) {
|
|
self->SetVar(u"AmBuilt", false);
|
|
}
|
|
}
|
|
|
|
void
|
|
ActNinjaTurret::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) {
|
|
if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt")) {
|
|
sender->Smash();
|
|
}
|
|
}
|