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add stun immunity script (#1015)
several summons use this script to be immune to stuns
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6
dScripts/EquipmentScripts/StunImmunity.h
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6
dScripts/EquipmentScripts/StunImmunity.h
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#pragma once
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#include "CppScripts.h"
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class StunImmunity : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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};
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