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add stun immunity script (#1015)
several summons use this script to be immune to stuns
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@@ -281,6 +281,7 @@
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#include "GemPack.h"
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#include "ShardArmor.h"
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#include "TeslaPack.h"
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#include "StunImmunity.h"
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// Survival scripts
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#include "AgSurvivalStromling.h"
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@@ -846,6 +847,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new ShardArmor();
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else if (scriptName == "scripts\\equipmenttriggers\\coilbackpack.lua")
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script = new TeslaPack();
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else if (scriptName == "scripts\\EquipmentScripts\\stunImmunity.lua")
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script = new StunImmunity();
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// FB
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else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
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