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feat: raw terrain parsing for scene data
Replace old dNavigation/dTerrain raw parser with new Raw module in dZoneManager. Parse heightmaps, color maps, and scene maps from .raw files to determine which scene a position belongs to. Build scene adjacency graph from terrain data and scene transitions. Adds NiColor type, SceneColor lookup table, eSceneType enum, terrain mesh generation with OBJ export, and debug slash commands for scene visualization. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,6 +1,5 @@
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#include "dNavMesh.h"
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#include "RawFile.h"
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#include "Game.h"
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#include "Logger.h"
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