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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix: master not using table data, remove 2 noisy logs (#1613)
Tested with logs that queries to get soft and hard cap actually succeed now Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
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1454fcd003
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@ -31,7 +31,6 @@ void SlashCommandHandler::RegisterCommand(Command command) {
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}
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for (const auto& alias : command.aliases) {
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LOG_DEBUG("Registering command %s", alias.c_str());
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auto [_, success] = RegisteredCommands.try_emplace(alias, command);
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// Don't allow duplicate commands
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if (!success) {
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@ -285,7 +285,6 @@ void ParseXml(const std::string& file) {
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}
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if (zoneID.value() != currentZoneID) {
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LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
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continue;
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}
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@ -40,6 +40,7 @@
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#include "BitStreamUtils.h"
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#include "Start.h"
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#include "Server.h"
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#include "CDZoneTableTable.h"
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namespace Game {
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Logger* logger = nullptr;
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@ -277,6 +278,17 @@ int main(int argc, char** argv) {
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PersistentIDManager::Initialize();
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Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
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//Get CDClient initial information
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try {
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CDClientManager::LoadValuesFromDatabase();
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} catch (CppSQLite3Exception& e) {
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LOG("Failed to initialize CDServer SQLite Database");
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LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
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LOG("Error: %s", e.errorMessage());
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LOG("Error Code: %i", e.errorCode());
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return EXIT_FAILURE;
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}
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//Depending on the config, start up servers:
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if (Game::config->GetValue("prestart_servers") != "0") {
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StartChatServer();
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