Proposal for observers and deferred implementations (#1599)

This commit is contained in:
Wincent Holm
2024-11-18 01:46:08 +01:00
committed by GitHub
parent 84d7c65717
commit fedd039e00
6 changed files with 184 additions and 0 deletions

View File

@@ -38,6 +38,9 @@
#include "CDComponentsRegistryTable.h"
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_iArmor = 0;
m_fMaxArmor = 0.0f;
@@ -418,6 +421,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
}
bool DestroyableComponent::IsEnemy(const Entity* other) const {
if (IsEnemyImplentation.ExecuteWithDefault(other, false)) return true;
if (m_Parent->IsPlayer() && other->IsPlayer()) {
auto* thisCharacterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!thisCharacterComponent) return false;
@@ -440,6 +444,7 @@ bool DestroyableComponent::IsEnemy(const Entity* other) const {
}
bool DestroyableComponent::IsFriend(const Entity* other) const {
if (IsFriendImplentation.ExecuteWithDefault(other, false)) return true;
const auto* otherDestroyableComponent = other->GetComponent<DestroyableComponent>();
if (otherDestroyableComponent != nullptr) {
for (const auto enemyFaction : m_EnemyFactionIDs) {

View File

@@ -7,6 +7,7 @@
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
#include "Implementation.h"
namespace CppScripts {
class Script;
@@ -463,6 +464,9 @@ public:
// handle hardcode mode drops
void DoHardcoreModeDrops(const LWOOBJID source);
static Implementation<bool, const Entity*> IsEnemyImplentation;
static Implementation<bool, const Entity*> IsFriendImplentation;
private:
/**
* Whether or not the health should be serialized