mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 08:27:22 +00:00
fix: commendation vendor cant accept missions (#1497)
* fix: incorrect serialization for commendation * Update VendorComponent.h
This commit is contained in:
parent
fcb89b3c7a
commit
fe4b29f643
@ -9,11 +9,15 @@
|
||||
#include "UserManager.h"
|
||||
#include "CDMissionsTable.h"
|
||||
|
||||
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
|
||||
RefreshInventory(true);
|
||||
};
|
||||
|
||||
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
|
||||
auto* missionComponent = buyer->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return false;
|
||||
|
||||
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){
|
||||
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -70,3 +74,8 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
||||
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
||||
|
||||
}
|
||||
|
||||
void AchievementVendorComponent::RefreshInventory(bool isCreation) {
|
||||
SetHasStandardCostItems(true);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
@ -11,7 +11,9 @@ class Entity;
|
||||
class AchievementVendorComponent final : public VendorComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
|
||||
AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {};
|
||||
AchievementVendorComponent(Entity* parent);
|
||||
|
||||
void RefreshInventory(bool isCreation = false) override;
|
||||
bool SellsItem(Entity* buyer, const LOT lot);
|
||||
void Buy(Entity* buyer, LOT lot, uint32_t count);
|
||||
|
||||
|
@ -26,7 +26,7 @@ public:
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
void OnUse(Entity* originator) override;
|
||||
void RefreshInventory(bool isCreation = false);
|
||||
virtual void RefreshInventory(bool isCreation = false);
|
||||
void SetupConstants();
|
||||
bool SellsItem(const LOT item) const;
|
||||
float GetBuyScalar() const { return m_BuyScalar; }
|
||||
|
Loading…
Reference in New Issue
Block a user