clarified magic nums

This commit is contained in:
EmosewaMC 2022-03-30 00:20:26 -07:00
parent 69cc265fea
commit fe334d8739

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@ -195,7 +195,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
propertyLookup->setString(3, searchString.c_str()); propertyLookup->setString(3, searchString.c_str());
propertyLookup->setString(4, searchString.c_str()); propertyLookup->setString(4, searchString.c_str());
propertyLookup->setInt(5, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR || sortMethod == SORT_TYPE_FRIENDS ? 0 : 1); propertyLookup->setInt(5, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR || sortMethod == SORT_TYPE_FRIENDS ? 0 : 1);
propertyLookup->setInt(6, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? 1 : 2); propertyLookup->setInt(6, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? (uint32_t)PropertyPrivacyOption::Friends : (uint32_t)PropertyPrivacyOption::Public);
propertyLookup->setInt(7, numResults); propertyLookup->setInt(7, numResults);
propertyLookup->setInt(8, startIndex); propertyLookup->setInt(8, startIndex);