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chore: make scripted activity derived from activity (#1363)
* chore: make scripted activity derived from activity this paves the way for other component being properly derived from the activity component * use a dirty flag instead * address feedback
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@@ -1,4 +1,5 @@
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set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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set(DGAME_DCOMPONENTS_SOURCES "ActivityComponent.cpp"
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"BaseCombatAIComponent.cpp"
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"BouncerComponent.cpp"
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"BuffComponent.cpp"
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"BuildBorderComponent.cpp"
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@@ -36,7 +37,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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"RigidbodyPhantomPhysicsComponent.cpp"
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"MultiZoneEntranceComponent.cpp"
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"RocketLaunchpadControlComponent.cpp"
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"ScriptedActivityComponent.cpp"
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"ShootingGalleryComponent.cpp"
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"SimplePhysicsComponent.cpp"
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"SkillComponent.cpp"
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