mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-24 21:57:02 +00:00
Merge remote-tracking branch 'upstream/main' into PetFixes
This commit is contained in:
commit
fdd981c582
@ -26,6 +26,7 @@
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#include "CDScriptComponentTable.h"
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#include "CDScriptComponentTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include "CDZoneTableTable.h"
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#include "CDTamingBuildPuzzleTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDActivitiesTable.h"
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#include "CDActivitiesTable.h"
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#include "CDPackageComponentTable.h"
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#include "CDPackageComponentTable.h"
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@ -101,6 +102,7 @@ DEFINE_TABLE_STORAGE(CDRewardCodesTable);
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DEFINE_TABLE_STORAGE(CDRewardsTable);
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DEFINE_TABLE_STORAGE(CDRewardsTable);
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DEFINE_TABLE_STORAGE(CDScriptComponentTable);
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DEFINE_TABLE_STORAGE(CDScriptComponentTable);
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DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
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DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
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DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
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DEFINE_TABLE_STORAGE(CDVendorComponentTable);
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DEFINE_TABLE_STORAGE(CDVendorComponentTable);
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DEFINE_TABLE_STORAGE(CDZoneTableTable);
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DEFINE_TABLE_STORAGE(CDZoneTableTable);
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@ -148,6 +150,7 @@ void CDClientManager::LoadValuesFromDatabase() {
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CDRewardsTable::Instance().LoadValuesFromDatabase();
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CDRewardsTable::Instance().LoadValuesFromDatabase();
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CDScriptComponentTable::Instance().LoadValuesFromDatabase();
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CDScriptComponentTable::Instance().LoadValuesFromDatabase();
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
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CDVendorComponentTable::Instance().LoadValuesFromDatabase();
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CDVendorComponentTable::Instance().LoadValuesFromDatabase();
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CDZoneTableTable::Instance().LoadValuesFromDatabase();
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CDZoneTableTable::Instance().LoadValuesFromDatabase();
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}
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}
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@ -0,0 +1,35 @@
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#include "CDTamingBuildPuzzleTable.h"
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void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
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while (!tableData.eof()) {
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const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
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entries.emplace(lot, CDTamingBuildPuzzle{
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.puzzleModelLot = lot,
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.validPieces{ tableData.getStringField("ValidPiecesLXF") },
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.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
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.numValidPieces = tableData.getIntField("NumValidPieces", 6),
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.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
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});
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tableData.nextRow();
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}
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}
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const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
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const auto& entries = GetEntries();
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const auto itr = entries.find(lot);
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return itr != entries.cend() ? &itr->second : nullptr;
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}
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@ -0,0 +1,60 @@
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#pragma once
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#include "CDTable.h"
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/**
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* Information for the minigame to be completed
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*/
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struct CDTamingBuildPuzzle {
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UNUSED_COLUMN(uint32_t id = 0;)
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// The LOT of the object that is to be created
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LOT puzzleModelLot = LOT_NULL;
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// The LOT of the NPC
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UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
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// The .lxfml file that contains the bricks required to build the model
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std::string validPieces{};
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// The .lxfml file that contains the bricks NOT required to build the model
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UNUSED_COLUMN(std::string invalidPieces{};)
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// Difficulty value
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UNUSED_COLUMN(int32_t difficulty = 1;)
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// The time limit to complete the build
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float timeLimit = 30.0f;
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// The number of pieces required to complete the minigame
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int32_t numValidPieces = 6;
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// Number of valid pieces
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UNUSED_COLUMN(int32_t totalNumPieces = 16;)
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// Model name
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UNUSED_COLUMN(std::string modelName{};)
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// The .lxfml file that contains the full model
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UNUSED_COLUMN(std::string fullModel{};)
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// The duration of the pet taming minigame
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UNUSED_COLUMN(float duration = 45.0f;)
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// The imagination cost for the tamer to start the minigame
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int32_t imaginationCost = 10;
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};
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class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
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public:
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/**
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* Load values from the CD client database
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*/
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void LoadValuesFromDatabase();
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/**
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* Gets the pet ability table corresponding to the pet LOT
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* @returns A pointer to the corresponding table, or nullptr if one cannot be found
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*/
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[[nodiscard]]
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const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
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};
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@ -37,5 +37,6 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDRewardsTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDSkillBehaviorTable.cpp"
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"CDSkillBehaviorTable.cpp"
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"CDTamingBuildPuzzleTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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@ -4,6 +4,7 @@
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#include "CDClientDatabase.h"
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#include "CDClientDatabase.h"
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#include "CDPetAbilitiesTable.h"
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#include "CDPetAbilitiesTable.h"
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#include "CDPetComponentTable.h"
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#include "CDPetComponentTable.h"
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#include "CDTamingBuildPuzzleTable.h"
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#include "ChatPackets.h"
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Character.h"
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@ -37,7 +38,6 @@
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#include "eMissionState.h"
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#include "eMissionState.h"
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#include "dNavMesh.h"
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#include "dNavMesh.h"
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std::unordered_map<LOT, PetComponent::PuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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@ -223,74 +223,37 @@ void PetComponent::StartTamingMinigame(Entity* originator) {
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if (!inventoryComponent) return;
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if (!inventoryComponent) return;
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if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) return;
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if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) {
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return;
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}
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auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
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auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
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if (movementAIComponent) {
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if (movementAIComponent != nullptr) {
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movementAIComponent->Stop();
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movementAIComponent->Stop();
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}
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}
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inventoryComponent->DespawnPet();
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inventoryComponent->DespawnPet();
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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int32_t imaginationCost = 0;
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if (!entry) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
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std::string buildFile;
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return;
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// It may make sense to move this minigame-specific logic into another file
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if (cached == buildCache.end()) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
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query.bind(1, static_cast<int>(m_Parent->GetLOT()));
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auto result = query.execQuery();
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if (result.eof()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
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return;
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}
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if (result.fieldIsNull("ValidPiecesLXF")) {
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result.finalize();
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return;
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}
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buildFile = std::string(result.getStringField("ValidPiecesLXF"));
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PuzzleData data{
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.puzzleModelLot = result.getIntField("PuzzleModelLot"),
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.buildFile = buildFile,
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.timeLimit = static_cast<float>(result.getFloatField("Timelimit")),
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.imaginationCost = result.getIntField("imagCostPerBuild"),
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.numValidPieces = result.getIntField("NumValidPieces")
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};
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if (data.timeLimit <= 0) data.timeLimit = 60;
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imaginationCost = data.imaginationCost;
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buildCache[m_Parent->GetLOT()] = data;
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result.finalize();
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} else {
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buildFile = cached->second.buildFile;
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imaginationCost = cached->second.imaginationCost;
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}
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}
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const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
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const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) {
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if (!destroyableComponent) return;
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return;
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}
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const auto imagination = destroyableComponent->GetImagination();
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const auto imagination = destroyableComponent->GetImagination();
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if (imagination < entry->imaginationCost) {
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return;
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}
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if (imagination < imaginationCost) return;
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const auto& bricks = BrickDatabase::GetBricks(entry->validPieces);
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const auto& bricks = BrickDatabase::GetBricks(buildFile);
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if (bricks.empty()) {
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if (bricks.empty()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
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LOG("Couldn't find %s for minigame!", buildFile.c_str());
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LOG("Couldn't find %s for minigame!", entry->validPieces.c_str());
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return;
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return;
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}
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}
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@ -302,7 +265,6 @@ void PetComponent::StartTamingMinigame(Entity* originator) {
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m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
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m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
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float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
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float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
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if (interactionDistance <= 0) {
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if (interactionDistance <= 0) {
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interactionDistance = 15;
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interactionDistance = 15;
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}
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}
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@ -381,9 +343,8 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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return;
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return;
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}
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}
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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if (!entry) return;
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if (cached == buildCache.end()) return;
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auto* const destroyableComponent = tamer->GetComponent<DestroyableComponent>();
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auto* const destroyableComponent = tamer->GetComponent<DestroyableComponent>();
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@ -391,14 +352,14 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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auto imagination = destroyableComponent->GetImagination();
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auto imagination = destroyableComponent->GetImagination();
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imagination -= cached->second.imaginationCost;
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imagination -= entry->imaginationCost;
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destroyableComponent->SetImagination(imagination);
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destroyableComponent->SetImagination(imagination);
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Game::entityManager->SerializeEntity(tamer);
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Game::entityManager->SerializeEntity(tamer);
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if (clientFailed) {
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if (clientFailed) {
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if (imagination < cached->second.imaginationCost) {
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if (imagination < entry->imaginationCost) {
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ClientFailTamingMinigame();
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ClientFailTamingMinigame();
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}
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}
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} else {
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} else {
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@ -421,17 +382,14 @@ void PetComponent::NotifyTamingBuildSuccess(const NiPoint3 position) {
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return;
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return;
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}
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}
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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if (!entry) return;
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if (cached == buildCache.end()) {
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return;
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}
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GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
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GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
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RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
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RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
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EntityInfo info{};
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EntityInfo info{};
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info.lot = cached->second.puzzleModelLot;
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info.lot = entry->puzzleModelLot;
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info.pos = position;
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info.pos = position;
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info.rot = NiQuaternionConstant::IDENTITY;
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info.rot = NiQuaternionConstant::IDENTITY;
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info.spawnerID = tamer->GetObjectID();
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info.spawnerID = tamer->GetObjectID();
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@ -627,13 +585,10 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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}
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}
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void PetComponent::StartTimer() {
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void PetComponent::StartTimer() {
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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if (!entry) return;
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if (cached == buildCache.end()) {
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m_Timer = entry->timeLimit;
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return;
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}
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m_Timer = cached->second.timeLimit;
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}
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}
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void PetComponent::ClientFailTamingMinigame() {
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void PetComponent::ClientFailTamingMinigame() {
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@ -537,7 +537,7 @@ private:
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/**
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/**
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* Preconditions that need to be met before an entity can tame this pet
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* Preconditions that need to be met before an entity can tame this pet
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*/
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*/
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std::optional<PreconditionExpression> m_Preconditions;
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std::optional<PreconditionExpression> m_Preconditions{};
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/**
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/**
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* Pet information loaded from the CDClientDatabase
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* Pet information loaded from the CDClientDatabase
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