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Update MovementAIComponent.cpp
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@ -23,7 +23,7 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
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m_BaseCombatAI = nullptr;
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m_BaseCombatAI = reinterpret_cast<BaseCombatAIComponent*>(m_Parent->GetComponent(eReplicaComponentType::BASE_COMBAT_AI));
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m_BaseCombatAI = m_Parent->GetComponent<BaseCombatAIComponent>();
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//Try and fix the insane values:
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if (m_Info.wanderRadius > 5.0f) m_Info.wanderRadius = m_Info.wanderRadius * 0.5f;
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