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Normalize model positions when placing in the world
Have tested that placing a small and very large model both place and are located at the correct position.
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@@ -188,7 +188,7 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
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}
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void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
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void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
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}
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@@ -58,7 +58,7 @@ class TestSQLDatabase : public GameDatabase {
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void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
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void InsertNewMail(const MailInfo& mail) override;
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void InsertNewUgcModel(
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std::istringstream& sd0Data,
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std::stringstream& sd0Data,
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const uint32_t blueprintId,
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const uint32_t accountId,
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const uint32_t characterId) override;
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