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Normalize model positions when placing in the world
Have tested that placing a small and very large model both place and are located at the correct position.
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@@ -81,7 +81,7 @@ public:
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void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
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void InsertNewMail(const MailInfo& mail) override;
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void InsertNewUgcModel(
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std::istringstream& sd0Data,
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std::stringstream& sd0Data,
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const uint32_t blueprintId,
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const uint32_t accountId,
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const uint32_t characterId) override;
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@@ -43,7 +43,7 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
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}
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void MySQLDatabase::InsertNewUgcModel(
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std::istringstream& sd0Data, // cant be const sad
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std:: stringstream& sd0Data, // cant be const sad
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const uint32_t blueprintId,
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const uint32_t accountId,
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const uint32_t characterId) {
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