Update activing and racing components

Hopefully not going to rename them for a third time, no way
This commit is contained in:
Aaron Kimbre
2023-06-26 15:06:33 -05:00
parent 68f90b7136
commit fd182d222f
22 changed files with 2175 additions and 2176 deletions

View File

@@ -58,7 +58,6 @@
#include "PossessableComponent.h"
#include "PossessionComponent.h"
#include "ModuleAssemblyComponent.h"
#include "RacingControlComponent.h"
#include "SoundTriggerComponent.h"
#include "ShootingGalleryComponent.h"
#include "RailActivatorComponent.h"
@@ -71,10 +70,11 @@
#include "MinigameControlComponent.h"
#include "ItemComponent.h"
#include "DonationVendorComponent.h"
#include "GateRushControlComponent.h"
#include "GateRushComponent.h"
#include "RacingSoundTriggerComponent.h"
#include "AchievementVendorComponent.h"
#include "MutableModelBehaviorComponent.h"
#include "RacingComponent.h"
// Table includes
#include "CDComponentsRegistryTable.h"
@@ -430,7 +430,7 @@ void Entity::Initialize() {
AddComponent<RocketLaunchpadControlComponent>(componentId);
break;
case eReplicaComponentType::RACING_CONTROL:
AddComponent<RacingControlComponent>(componentId);
AddComponent<RacingComponent>(componentId);
m_IsGhostingCandidate = false;
break;
case eReplicaComponentType::MISSION_OFFER:
@@ -470,7 +470,7 @@ void Entity::Initialize() {
hasProximityMonitorComponent = true;
break;
case eReplicaComponentType::GATE_RUSH_CONTROL:
AddComponent<GateRushControlComponent>(componentId);
AddComponent<GateRushComponent>(componentId);
break;
case eReplicaComponentType::RACING_SOUND_TRIGGER:
AddComponent<RacingSoundTriggerComponent>();