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https://github.com/DarkflameUniverse/DarkflameServer.git
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Update activing and racing components
Hopefully not going to rename them for a third time, no way
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@@ -58,7 +58,6 @@
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#include "PossessableComponent.h"
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#include "PossessionComponent.h"
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#include "ModuleAssemblyComponent.h"
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#include "RacingControlComponent.h"
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#include "SoundTriggerComponent.h"
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#include "ShootingGalleryComponent.h"
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#include "RailActivatorComponent.h"
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@@ -71,10 +70,11 @@
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#include "MinigameControlComponent.h"
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#include "ItemComponent.h"
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#include "DonationVendorComponent.h"
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#include "GateRushControlComponent.h"
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#include "GateRushComponent.h"
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#include "RacingSoundTriggerComponent.h"
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#include "AchievementVendorComponent.h"
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#include "MutableModelBehaviorComponent.h"
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#include "RacingComponent.h"
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// Table includes
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#include "CDComponentsRegistryTable.h"
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@@ -430,7 +430,7 @@ void Entity::Initialize() {
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AddComponent<RocketLaunchpadControlComponent>(componentId);
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break;
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case eReplicaComponentType::RACING_CONTROL:
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AddComponent<RacingControlComponent>(componentId);
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AddComponent<RacingComponent>(componentId);
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m_IsGhostingCandidate = false;
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break;
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case eReplicaComponentType::MISSION_OFFER:
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@@ -470,7 +470,7 @@ void Entity::Initialize() {
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hasProximityMonitorComponent = true;
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break;
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case eReplicaComponentType::GATE_RUSH_CONTROL:
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AddComponent<GateRushControlComponent>(componentId);
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AddComponent<GateRushComponent>(componentId);
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break;
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case eReplicaComponentType::RACING_SOUND_TRIGGER:
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AddComponent<RacingSoundTriggerComponent>();
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