feat(dashboard): the UGC page replaces UGC Search

The UGC Search page and the UGC page searched the same things (owner,
account, property, the name and description a player gave a model, LOT,
UGC / blueprint id) with the same SQL. The UGC page's lists are now the
one search:

- models' List view has a Where column: placed on a property (with the
  name given there and a link to the model in the property's 3D view),
  in a mail or in the creator's inventories, or not found
  (/api/ugc?where=1, UgcLinks::Whereabouts as before)
- owners link to their character and, with accounts_view, account
- while searching, the kind buttons say how many models and how many
  cars and rockets match (/api/ugc "matches")
- /ugc_search?q= redirects to /ugc?view=list&q=; the menu's UGC Search
  entry is now UGC, which opens the UGC page (it was only under Server
  Admin, for ugc_manage)
- References lose their Find button (Where it is has the same) and name
  the inventory a build is in

The ugc-search page and script are removed; /api/ugc_links/search stays
for API users.

Check: the menu's UGC entry; an old /ugc_search?q= link opens the UGC
list with the search filled in; owner:, account:, property:, name:,
lot: and id: searches, and the counts on the kind buttons; the Where
column's links (property, 3D, character, account).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 06:14:47 -05:00
parent e159d7b768
commit fd141c232b
9 changed files with 91 additions and 140 deletions

View File

@@ -284,8 +284,8 @@ namespace UgcRoutes {
"it). Query: q= (\"state:\", \"kind:\"/\"type:\" (a build type, e.g. build6), \"owner:\", \"account:\", \"property:\", \"name:\", "
"\"lot:\"/\"module:\" (a LOT or a module's name), \"id:\", or plain text across names, owners and ids), state=, type=, sort=newest|oldest|owner|name|"
"bricks|triangles|slowest|made|cpu|memory|savings (models) or newest|oldest|owner|name|modules|made|slowest|cpu|memory|references (assemblies), "
"reverse=1 (the sort's other direction), page= (from 0), size= (1-200). {items, total, page, size, counts, totals, kinds, ugcPublicUrl, "
"canManage}",
"reverse=1 (the sort's other direction), page= (from 0), size= (1-200), where=1 (models: where each is, as an assembly's builds). {items, "
"total, page, size, counts, totals, matches: {model, modular} (while searching: how many of each kind match), kinds, ugcPublicUrl, canManage}",
[](HTTPReply& reply, const HTTPContext& context) {
const bool modular = QueryValue(context.queryString, "kind") == "modular";
auto parsed = ParseListSearch(QueryValue(context.queryString, "q").substr(0, 100));
@@ -295,6 +295,7 @@ namespace UgcRoutes {
const auto size = std::clamp(GeneralUtils::TryParse<uint32_t>(QueryValue(context.queryString, "size")).value_or(PAGE_SIZE), 1u, 200u);
const auto sortText = QueryValue(context.queryString, "sort");
const bool reverse = QueryValue(context.queryString, "reverse") == "1";
const bool where = QueryValue(context.queryString, "where") == "1";
const auto kinds = IconKinds();
// A page of models, and how many match
@@ -345,10 +346,21 @@ namespace UgcRoutes {
nlohmann::json items = nlohmann::json::array();
uint64_t total = 0;
nlohmann::json matches = nullptr;
const bool searching = !parsed.search.text.empty() || parsed.search.number.has_value();
if (!modular) {
const auto [entries, count] = models(page * size, size);
total = count;
for (const auto& entry : entries) items.push_back(EntryJson(entry));
const auto whereabouts = where ? UgcLinks::Whereabouts(entries) : std::map<LWOOBJID, nlohmann::json>{};
for (const auto& entry : entries) {
auto item = EntryJson(entry);
if (where) {
const auto found = whereabouts.find(entry.id);
item["where"] = found == whereabouts.end() ? nlohmann::json::array() : found->second;
}
items.push_back(std::move(item));
}
if (searching) matches = { { "model", total }, { "modular", assemblies().size() } };
} else {
const auto list = assemblies();
total = list.size();
@@ -370,11 +382,12 @@ namespace UgcRoutes {
{ "characterName", a.characterName }, { "accountId", a.accountId }, { "accountName", a.accountName }, { "processedAt", a.processedAt },
{ "processMs", a.processMs }, { "processCpuMs", a.processCpuMs }, { "processMemoryKb", a.processMemoryKb } });
}
if (searching) matches = { { "model", models(0, 1).second }, { "modular", total } };
}
JsonSuccess(reply, { { "counts", { { "model", Counts(Database::Get()->GetUgcProcessCounts()) }, { "modular", Counts(Database::Get()->GetModularBuildProcessCounts()) } } },
{ "totals", { { "model", Totals(Database::Get()->GetUgcProcessTotals(false)) }, { "modular", Totals(Database::Get()->GetUgcProcessTotals(true)) } } },
{ "items", items }, { "total", total }, { "page", page }, { "size", size }, { "more", static_cast<uint64_t>(page + 1) * size < total }, { "kinds", kinds },
{ "ugcPublicUrl", Game::config->GetValue("ugc_public_url") }, { "canManage", Can(context, "ugc_manage") } });
{ "matches", matches }, { "ugcPublicUrl", Game::config->GetValue("ugc_public_url") }, { "canManage", Can(context, "ugc_manage") } });
});
Route(eHTTPMethod::GET, "/api/ugc/assembly/builds", Perm("properties_view"),