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https://github.com/DarkflameUniverse/DarkflameServer.git
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Sped up server shutdown
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parent
5ef1848474
commit
fd13770e87
@ -751,6 +751,14 @@ void ShutdownSequence() {
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Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...\n");
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while (true) {
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auto packet = Game::server->Receive();
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if (packet) {
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HandlePacket(packet);
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Game::server->DeallocatePacket(packet);
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packet = nullptr;
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}
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auto done = true;
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for (auto* instance : Game::im->GetInstances()) {
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@ -764,6 +772,7 @@ void ShutdownSequence() {
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}
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if (done) {
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Game::logger->Log("MasterServer", "Finished shutting down naturally!\n");
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break;
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}
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@ -773,6 +782,7 @@ void ShutdownSequence() {
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ticks++;
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if (ticks == 600 * 6) {
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Game::logger->Log("MasterServer", "Finished shutting down by timeout!\n");
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break;
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}
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}
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@ -522,10 +522,6 @@ int main(int argc, char** argv) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_RESPONSE);
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Game::server->SendToMaster(&bitStream);
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}
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if (framesSinceShutdownSequence == 300)
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{
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break;
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}
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}
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