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Sped up server shutdown
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@@ -522,10 +522,6 @@ int main(int argc, char** argv) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_RESPONSE);
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Game::server->SendToMaster(&bitStream);
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}
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if (framesSinceShutdownSequence == 300)
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{
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break;
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}
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}
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