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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix crash
Update SlashCommandHandler.cpp
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parent
2804dc3ec2
commit
fcd7e8d299
@ -347,17 +347,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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});
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}
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if (chatCommand == "resetmission") {
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uint32_t missionId;
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if (!GeneralUtils::TryParse(args[0], missionId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission ID.");
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return;
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}
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->ResetMission(missionId);
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}
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if (user->GetMaxGMLevel() == eGameMasterLevel::CIVILIAN || entity->GetGMLevel() >= eGameMasterLevel::CIVILIAN) {
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if (chatCommand == "die") {
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entity->Smash(entity->GetObjectID());
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@ -387,6 +376,18 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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}
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if (chatCommand == "resetmission" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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uint32_t missionId;
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if (!GeneralUtils::TryParse(args[0], missionId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission ID.");
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return;
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}
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->ResetMission(missionId);
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}
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// Log command to database
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Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), chatCommand);
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@ -703,33 +704,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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entity->GetCharacter()->SetPlayerFlag(flagId, false);
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}
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if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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if (args.size() == 0) return;
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uint32_t missionID;
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if (!GeneralUtils::TryParse(args[0], missionID)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
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return;
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}
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auto* comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
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if (comp == nullptr) {
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return;
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}
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auto* mission = comp->GetMission(missionID);
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if (mission == nullptr) {
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return;
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}
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mission->SetMissionState(eMissionState::ACTIVE);
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return;
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}
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if (chatCommand == "playeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
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int32_t effectID = 0;
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