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Merge branch 'main' into rotation-behaviors
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@@ -139,7 +139,7 @@ void Strip::Spawn(LOT lot, Entity& entity) {
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EntityInfo info{};
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info.lot = lot;
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info.pos = entity.GetPosition();
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info.rot = NiQuaternionConstant::IDENTITY;
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info.rot = QuatUtils::IDENTITY;
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info.spawnerID = entity.GetObjectID();
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auto* const spawnedEntity = Game::entityManager->CreateEntity(info, nullptr, &entity);
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spawnedEntity->AddToGroup("SpawnedPropertyEnemies");
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