Remove multiple Script syntax (#1496)

This commit is contained in:
David Markowitz
2024-03-06 17:49:29 -08:00
committed by GitHub
parent 1a0aaf3123
commit fcb89b3c7a
20 changed files with 97 additions and 203 deletions

View File

@@ -13,7 +13,8 @@
#include "SkillComponent.h"
#include "eEndBehavior.h"
#include "PlayerManager.h"
#include "Game.h"
#include "EntityManager.h"
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
m_Parent = parent;
@@ -182,9 +183,7 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
}
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){