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Remove multiple Script syntax (#1496)
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@@ -785,16 +785,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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}
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerDied(zoneControl, m_Parent);
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}
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if (zoneControl) zoneControl->GetScript()->OnPlayerDied(zoneControl, m_Parent);
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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script->OnPlayerDied(scriptEntity, m_Parent);
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}
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scriptEntity->GetScript()->OnPlayerDied(scriptEntity, m_Parent);
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}
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}
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}
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