mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Further work on leaderboards
- Modularize tests - Add migrations - Fix switch case so it actually breaks - Add in missing writes - Beginning work on custom migration to move the leaderboard to the final state
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@ -7,6 +7,8 @@
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#include "GeneralUtils.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "dLogger.h"
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#include "BinaryPathFinder.h"
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#include "BinaryPathFinder.h"
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#include "CDActivitiesTable.h"
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#include "CDClientManager.h"
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#include <istream>
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#include <istream>
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@ -56,6 +58,8 @@ void MigrationRunner::RunMigrations() {
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Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
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Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
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if (migration.name == "dlu/5_brick_model_sd0.sql") {
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if (migration.name == "dlu/5_brick_model_sd0.sql") {
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runSd0Migrations = true;
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runSd0Migrations = true;
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} else if (migration.name == "dlu/10_Update_Leaderboard_Columns.sql") {
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continue;
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} else {
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} else {
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finalSQL.append(migration.data.c_str());
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finalSQL.append(migration.data.c_str());
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}
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}
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@ -156,3 +160,23 @@ void MigrationRunner::RunSQLiteMigrations() {
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Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
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Game::logger->Log("MigrationRunner", "CDServer database is up to date.");
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}
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}
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void MigrationRunner::MigrateLeaderboard() {
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Game::logger->Log("MigrationRunner", "Checking if leaderboard migration needs to be run...");
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{
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std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt("SELECT * FROM migration_history WHERE name = ?;"));
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stmt->setString(1, "dlu/10_Update_Leaderboard_Columns.sql");
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std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
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if (res->next()) {
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Game::logger->Log("MigrationRunner", "Leaderboard migration has already been run.");
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return;
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}
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}
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auto activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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auto leaderboards = activitiesTable->Query([=](const CDActivities& entry) {
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return entry.leaderboardType != -1;
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});
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for (auto entry : leaderboards) {
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Game::logger->Log("MigrationRunner", "Got leaderboard type %i for activity %i", entry.leaderboardType, entry.ActivityID);
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}
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}
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@ -10,4 +10,5 @@ struct Migration {
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namespace MigrationRunner {
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namespace MigrationRunner {
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void RunMigrations();
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void RunMigrations();
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void RunSQLiteMigrations();
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void RunSQLiteMigrations();
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void MigrateLeaderboard();
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};
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};
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@ -41,16 +41,18 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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WriteLeaderboardRow(leaderboard, index, "LastPlayed", eLDFType::LDF_TYPE_U64, entry.lastPlayed);
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WriteLeaderboardRow(leaderboard, index, "LastPlayed", eLDFType::LDF_TYPE_U64, entry.lastPlayed);
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WriteLeaderboardRow(leaderboard, index, "NumPlayed", eLDFType::LDF_TYPE_S32, 1);
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WriteLeaderboardRow(leaderboard, index, "NumPlayed", eLDFType::LDF_TYPE_S32, 1);
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WriteLeaderboardRow(leaderboard, index, "name", eLDFType::LDF_TYPE_UTF_16, entry.playerName);
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WriteLeaderboardRow(leaderboard, index, "name", eLDFType::LDF_TYPE_UTF_16, entry.playerName);
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// Each minigame has its own "points" system
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// Each minigame has its own "points" system
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switch (leaderboardType) {
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switch (leaderboardType) {
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case Type::ShootingGallery:
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case Type::ShootingGallery:
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WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// HitPercentage:3 between 0 and 1
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// HitPercentage:3 between 0 and 1
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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// RowNumber:1
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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// Score:1
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WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0);
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// Streak:1
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break;
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case Type::Racing:
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case Type::Racing:
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WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestLapTime:3
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// BestLapTime:3
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@ -60,34 +62,38 @@ void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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// License:1
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// License:1
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WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
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WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
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// NumWins:1
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// NumWins:1
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_U64, entry.placement);
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break;
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// RowNumber:8
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case Type::UnusedLeaderboard4:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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break;
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case Type::MonumentRace:
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case Type::MonumentRace:
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// RowNumber:1
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// Time:1(?)
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// Time:1(?)
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break;
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case Type::FootRace:
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case Type::FootRace:
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// RowNumber:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, 0);
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// Time:1
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// Time:1
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break;
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case Type::Survival:
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case Type::Survival:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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// Points:1
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_S32, entry.placement);
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// RowNumber:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, 0);
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// Time:1
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// Time:1
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break;
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case Type::SurvivalNS:
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case Type::SurvivalNS:
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WriteLeaderboardRow(leaderboard, index, "RowNumber", eLDFType::LDF_TYPE_U64, entry.placement);
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// RowNumber:8
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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// Time:1
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WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
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WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
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// Wave:1
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// Wave:1
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break;
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case Type::Donations:
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case Type::Donations:
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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// Something? idk yet.
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// Something? idk yet.
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break;
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case Type::None:
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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break;
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default:
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default:
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break;
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break;
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@ -37,7 +37,7 @@ public:
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Racing,
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Racing,
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MonumentRace,
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MonumentRace,
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FootRace,
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FootRace,
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// There is no 4 defined anywhere in the client or cdclient
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UnusedLeaderboard4,// There is no 4 defined anywhere in the client or cdclient
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Survival = 5,
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Survival = 5,
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SurvivalNS,
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SurvivalNS,
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Donations,
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Donations,
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@ -150,12 +150,6 @@ int main(int argc, char** argv) {
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const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
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const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
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const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
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const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
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auto query = Database::CreatePreppedStmt("select name, score, time, UNIX_TIMESTAMP(last_played) as lastPlayed from leaderboard as l join charinfo as ci on ci.id = l.character_id where game_id = 1864 order by score desc, time desc limit 11;");
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auto myResult = query->executeQuery();
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while (myResult->next()) {
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Game::logger->Log("MasterServer", "%s %i %i %i", myResult->getString("name").c_str(), myResult->getInt("score"), myResult->getInt("time"), myResult->getInt("lastPlayed"));
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}
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if (!cdServerExists) {
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if (!cdServerExists) {
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if (oldCDServerExists) {
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if (oldCDServerExists) {
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// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
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// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
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@ -208,6 +202,9 @@ int main(int argc, char** argv) {
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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// This migration relies on cdclient data so run it last
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MigrationRunner::MigrateLeaderboard();
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//If the first command line argument is -a or --account then make the user
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//If the first command line argument is -a or --account then make the user
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//input a username and password, with the password being hidden.
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//input a username and password, with the password being hidden.
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if (argc > 1 &&
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if (argc > 1 &&
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1
migrations/dlu/10_Update_Leaderboard_Columns.sql
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1
migrations/dlu/10_Update_Leaderboard_Columns.sql
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# This migration is a mock. See the real migration in MigrationRunner::MigrateLeaderboard.
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8
migrations/dlu/9_Update_Leaderboard_Storage.sql
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8
migrations/dlu/9_Update_Leaderboard_Storage.sql
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ALTER TABLE leaderboard
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ADD COLUMN hitPercentage FLOAT NOT NULL DEFAULT 0,
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ADD COLUMN streak INT NOT NULL DEFAULT 0,
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ADD COLUMN bestLapTime FLOAT NOT NULL DEFAULT 0,
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ADD COLUMN numWins INT NOT NULL DEFAULT 0,
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MODIFY time FLOAT NOT NULL DEFAULT 0;
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ALTER TABLE leaderboard CHANGE time bestTime float;
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@ -32,6 +32,15 @@ protected:
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bitStream.Reset();
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bitStream.Reset();
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}
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}
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void RunTests(Leaderboard::Type type) {
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Game::logger->Log("LeaderboardTests", "Testing leaderboard %i for Serialize speed", type);
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Leaderboard leaderboard(0, Leaderboard::InfoType::Top, false, type);
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TestLeaderboard(leaderboard, 1);
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TestLeaderboard(leaderboard, 10);
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TestLeaderboard(leaderboard, 100);
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TestLeaderboard(leaderboard, 1000);
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}
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CBITSTREAM;
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CBITSTREAM;
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};
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};
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@ -68,9 +77,5 @@ protected:
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*/
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*/
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TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
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TEST_F(LeaderboardTests, LeaderboardSpeedTest) {
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Leaderboard leaderboard(10, Leaderboard::InfoType::MyStanding, false, Leaderboard::Type::Survival);
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RunTests(Leaderboard::Type::Racing);
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TestLeaderboard(leaderboard, 1);
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TestLeaderboard(leaderboard, 10);
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TestLeaderboard(leaderboard, 100);
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TestLeaderboard(leaderboard, 1000);
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}
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}
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