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https://github.com/DarkflameUniverse/DarkflameServer.git
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Further work on leaderboards
- Modularize tests - Add migrations - Fix switch case so it actually breaks - Add in missing writes - Beginning work on custom migration to move the leaderboard to the final state
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@@ -150,12 +150,6 @@ int main(int argc, char** argv) {
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const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
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const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
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auto query = Database::CreatePreppedStmt("select name, score, time, UNIX_TIMESTAMP(last_played) as lastPlayed from leaderboard as l join charinfo as ci on ci.id = l.character_id where game_id = 1864 order by score desc, time desc limit 11;");
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auto myResult = query->executeQuery();
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while (myResult->next()) {
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Game::logger->Log("MasterServer", "%s %i %i %i", myResult->getString("name").c_str(), myResult->getInt("score"), myResult->getInt("time"), myResult->getInt("lastPlayed"));
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}
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if (!cdServerExists) {
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if (oldCDServerExists) {
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// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
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@@ -208,6 +202,9 @@ int main(int argc, char** argv) {
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return EXIT_FAILURE;
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}
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// This migration relies on cdclient data so run it last
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MigrationRunner::MigrateLeaderboard();
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//If the first command line argument is -a or --account then make the user
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//input a username and password, with the password being hidden.
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if (argc > 1 &&
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