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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -42,6 +42,9 @@
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#include "CharacterComponent.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "User.h"
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#include "Loot.h"
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#include "Entity.h"
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#include "Character.h"
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#include "ChatPackets.h"
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@@ -58,6 +61,8 @@
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#include "AssetManager.h"
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#include "LevelProgressionComponent.h"
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#include "eBlueprintSaveResponseType.h"
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#include "AMFFormat.h"
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#include "NiPoint3.h"
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#include "ZCompression.h"
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