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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -15,7 +15,7 @@ void AgQbElevator::OnRebuildComplete(Entity* self, Entity* target) {
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if (delayTime < 1) delayTime = 1;
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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0, 0, MovementPlatformState::Stationary);
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0, 0, eMovementPlatformState::Stationary);
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//add a timer that will kill the QB if no players get on in the killTime
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self->AddTimer("startKillTimer", killTime);
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@@ -33,7 +33,7 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
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self->CancelTimer("StartElevator");
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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1, 1, MovementPlatformState::Moving);
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1, 1, eMovementPlatformState::Moving);
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} else if (!self->GetBoolean(u"StartTimer")) {
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self->SetBoolean(u"StartTimer", true);
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self->AddTimer("StartElevator", startTime);
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@@ -45,7 +45,7 @@ void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "StartElevator") {
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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1, 1, MovementPlatformState::Moving);
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1, 1, eMovementPlatformState::Moving);
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} else if (timerName == "startKillTimer") {
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killTimerStartup(self);
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} else if (timerName == "KillTimer") {
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