mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
@@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
#include "dCommonVars.h"
|
||||
#include "MissionState.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class User;
|
||||
class Entity;
|
||||
class NiPoint3;
|
||||
enum class MissionState : int32_t;
|
||||
|
||||
namespace CppScripts {
|
||||
/**
|
||||
|
Reference in New Issue
Block a user