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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -1,6 +1,7 @@
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#include "AmBlueX.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "Character.h"
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void AmBlueX::OnUse(Entity* self, Entity* user) {
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@@ -2,6 +2,7 @@
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "GameMessages.h"
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#include "EntityInfo.h"
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#include "MovementAIComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "SkillComponent.h"
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@@ -5,6 +5,7 @@
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#include "MovementAIComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "SkillComponent.h"
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#include "EntityInfo.h"
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#include "RebuildComponent.h"
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#include "MissionComponent.h"
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@@ -4,6 +4,7 @@
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#include "DestroyableComponent.h"
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#include "ProximityMonitorComponent.h"
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#include "MissionComponent.h"
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#include "EntityInfo.h"
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void AmSkullkinDrill::OnStartup(Entity* self) {
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self->SetNetworkVar(u"bIsInUse", false);
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@@ -2,6 +2,7 @@
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#include "EntityManager.h"
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#include "DestroyableComponent.h"
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#include "MovingPlatformComponent.h"
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#include "EntityInfo.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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