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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -1,4 +1,5 @@
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#include "NpcPirateServer.h"
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#include "MissionState.h"
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#include "InventoryComponent.h"
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void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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@@ -3,6 +3,7 @@
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#include "EntityManager.h"
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#include "Entity.h"
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#include "GameMessages.h"
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#include "MissionState.h"
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void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID != 1849 && missionID != 1883)
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@@ -1,6 +1,7 @@
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#include "RemoveRentalGear.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "MissionState.h"
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#include "Character.h"
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/*
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