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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -3,7 +3,9 @@
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#include "DestroyableComponent.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "SkillComponent.h"
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#include "eAninmationFlags.h"
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void BaseEnemyApe::OnStartup(Entity* self) {
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self->SetVar<uint32_t>(u"timesStunned", 2);
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