dGame Precompiled header improvements (#876)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-01-06 21:17:05 -08:00
committed by GitHub
parent 8bcb4bd36d
commit fc75d6048f
99 changed files with 821 additions and 648 deletions

View File

@@ -50,6 +50,9 @@
#include "Item.h"
#include "PropertyManagementComponent.h"
#include "PacketUtils.h"
#include "Loot.h"
#include "EntityInfo.h"
#include "LUTriggers.h"
#include "Player.h"
#include "PhantomPhysicsComponent.h"
#include "ProximityMonitorComponent.h"
@@ -66,6 +69,9 @@
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "dConfig.h"
#include "AMFFormat.h"
#include "MovingPlatformComponent.h"
#include "dMessageIdentifiers.h"
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
std::string chatCommand;