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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -50,6 +50,9 @@
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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#include "PacketUtils.h"
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#include "Loot.h"
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#include "EntityInfo.h"
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#include "LUTriggers.h"
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#include "Player.h"
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#include "PhantomPhysicsComponent.h"
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#include "ProximityMonitorComponent.h"
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@@ -66,6 +69,9 @@
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "dConfig.h"
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#include "AMFFormat.h"
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#include "MovingPlatformComponent.h"
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#include "dMessageIdentifiers.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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std::string chatCommand;
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