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https://github.com/DarkflameUniverse/DarkflameServer.git
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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -17,6 +17,7 @@
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "InventoryComponent.h"
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#include "User.h"
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#include "Database.h"
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#include "WorldConfig.h"
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@@ -13,6 +13,10 @@
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#include "MissionState.h"
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#include "MissionLockState.h"
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namespace tinyxml2 {
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class XMLElement;
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};
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class MissionComponent;
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/**
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@@ -223,7 +227,7 @@ public:
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/**
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* @brief Returns the unique mission order ID
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*
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*
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* @return The unique order ID
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*/
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uint32_t GetUniqueMissionOrderID() { return m_UniqueMissionID; };
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