dGame Precompiled header improvements (#876)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-01-06 21:17:05 -08:00
committed by GitHub
parent 8bcb4bd36d
commit fc75d6048f
99 changed files with 821 additions and 648 deletions

View File

@@ -17,6 +17,7 @@
#include "dServer.h"
#include "dZoneManager.h"
#include "InventoryComponent.h"
#include "User.h"
#include "Database.h"
#include "WorldConfig.h"

View File

@@ -13,6 +13,10 @@
#include "MissionState.h"
#include "MissionLockState.h"
namespace tinyxml2 {
class XMLElement;
};
class MissionComponent;
/**
@@ -223,7 +227,7 @@ public:
/**
* @brief Returns the unique mission order ID
*
*
* @return The unique order ID
*/
uint32_t GetUniqueMissionOrderID() { return m_UniqueMissionID; };