mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
@@ -28,6 +28,10 @@
|
||||
#include "GameConfig.h"
|
||||
#include "RocketLaunchLupComponent.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
#include "eMovementPlatformState.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "Loot.h"
|
||||
#include "RacingTaskParam.h"
|
||||
|
||||
#include <sstream>
|
||||
@@ -73,6 +77,7 @@
|
||||
#include "ControlBehaviors.h"
|
||||
#include "AMFDeserialize.h"
|
||||
#include "eBlueprintSaveResponseType.h"
|
||||
#include "eAninmationFlags.h"
|
||||
|
||||
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
|
||||
CBITSTREAM;
|
||||
@@ -330,7 +335,7 @@ void GameMessages::SendStartPathing(Entity* entity) {
|
||||
|
||||
void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint,
|
||||
int iIndex, int iDesiredWaypointIndex, int nextIndex,
|
||||
MovementPlatformState movementState) {
|
||||
eMovementPlatformState movementState) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@@ -341,7 +346,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
|
||||
iIndex = 0;
|
||||
nextIndex = 0;
|
||||
bStopAtDesiredWaypoint = true;
|
||||
movementState = MovementPlatformState::Stationary;
|
||||
movementState = eMovementPlatformState::Stationary;
|
||||
}
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
@@ -575,7 +580,7 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args) {
|
||||
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@@ -593,7 +598,7 @@ void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const Syste
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args) {
|
||||
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, AMFValue* args) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
|
Reference in New Issue
Block a user