dGame Precompiled header improvements (#876)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-01-06 21:17:05 -08:00
committed by GitHub
parent 8bcb4bd36d
commit fc75d6048f
99 changed files with 821 additions and 648 deletions

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@@ -0,0 +1,83 @@
#ifndef __DOCLIENTPROJECTILEIMPACT__H__
#define __DOCLIENTPROJECTILEIMPACT__H__
#include "dMessageIdentifiers.h"
#include "dCommonVars.h"
/* Tell a client local projectile to impact */
class DoClientProjectileImpact {
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
public:
DoClientProjectileImpact() {
i64OrgID = LWOOBJID_EMPTY;
i64OwnerID = LWOOBJID_EMPTY;
i64TargetID = LWOOBJID_EMPTY;
}
DoClientProjectileImpact(std::string _sBitStream, LWOOBJID _i64OrgID = LWOOBJID_EMPTY, LWOOBJID _i64OwnerID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
i64OrgID = _i64OrgID;
i64OwnerID = _i64OwnerID;
i64TargetID = _i64TargetID;
sBitStream = _sBitStream;
}
DoClientProjectileImpact(RakNet::BitStream* stream) : DoClientProjectileImpact() {
Deserialize(stream);
}
~DoClientProjectileImpact() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(i64OrgID != LWOOBJID_EMPTY);
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
stream->Write(i64OwnerID != LWOOBJID_EMPTY);
if (i64OwnerID != LWOOBJID_EMPTY) stream->Write(i64OwnerID);
stream->Write(i64TargetID != LWOOBJID_EMPTY);
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
}
bool Deserialize(RakNet::BitStream* stream) {
bool i64OrgIDIsDefault{};
stream->Read(i64OrgIDIsDefault);
if (i64OrgIDIsDefault != 0) stream->Read(i64OrgID);
bool i64OwnerIDIsDefault{};
stream->Read(i64OwnerIDIsDefault);
if (i64OwnerIDIsDefault != 0) stream->Read(i64OwnerID);
bool i64TargetIDIsDefault{};
stream->Read(i64TargetIDIsDefault);
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
return true;
}
LWOOBJID i64OrgID;
LWOOBJID i64OwnerID;
LWOOBJID i64TargetID;
std::string sBitStream;
};
#endif //!__DOCLIENTPROJECTILEIMPACT__H__

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@@ -0,0 +1,132 @@
#ifndef __ECHOSTARTSKILL__H__
#define __ECHOSTARTSKILL__H__
#include "dCommonVars.h"
#include "dMessageIdentifiers.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
class EchoStartSkill {
static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
public:
EchoStartSkill() {
bUsedMouse = false;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternion::IDENTITY;
uiSkillHandle = 0;
}
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) {
bUsedMouse = _bUsedMouse;
fCasterLatency = _fCasterLatency;
iCastType = _iCastType;
lastClickedPosit = _lastClickedPosit;
optionalOriginatorID = _optionalOriginatorID;
optionalTargetID = _optionalTargetID;
originatorRot = _originatorRot;
sBitStream = _sBitStream;
skillID = _skillID;
uiSkillHandle = _uiSkillHandle;
}
EchoStartSkill(RakNet::BitStream* stream) : EchoStartSkill() {
Deserialize(stream);
}
~EchoStartSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(bUsedMouse);
stream->Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
stream->Write(iCastType != 0);
if (iCastType != 0) stream->Write(iCastType);
stream->Write(lastClickedPosit != NiPoint3::ZERO);
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
stream->Write(optionalOriginatorID);
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
stream->Write(originatorRot != NiQuaternion::IDENTITY);
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(skillID);
stream->Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bUsedMouse);
bool fCasterLatencyIsDefault{};
stream->Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
bool iCastTypeIsDefault{};
stream->Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
bool lastClickedPositIsDefault{};
stream->Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
stream->Read(optionalOriginatorID);
bool optionalTargetIDIsDefault{};
stream->Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
bool originatorRotIsDefault{};
stream->Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(skillID);
bool uiSkillHandleIsDefault{};
stream->Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
return true;
}
bool bUsedMouse;
float fCasterLatency;
int32_t iCastType;
NiPoint3 lastClickedPosit;
LWOOBJID optionalOriginatorID;
LWOOBJID optionalTargetID;
NiQuaternion originatorRot;
std::string sBitStream;
TSkillID skillID;
uint32_t uiSkillHandle;
};
#endif //!__ECHOSTARTSKILL__H__

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@@ -0,0 +1,70 @@
#ifndef __ECHOSYNCSKILL__H__
#define __ECHOSYNCSKILL__H__
#include <string>
#include "BitStream.h"
#include "dMessageIdentifiers.h"
/* Message to synchronize a skill cast */
class EchoSyncSkill {
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
public:
EchoSyncSkill() {
bDone = false;
}
EchoSyncSkill(std::string _sBitStream, uint32_t _uiBehaviorHandle, uint32_t _uiSkillHandle, bool _bDone = false) {
bDone = _bDone;
sBitStream = _sBitStream;
uiBehaviorHandle = _uiBehaviorHandle;
uiSkillHandle = _uiSkillHandle;
}
EchoSyncSkill(RakNet::BitStream* stream) : EchoSyncSkill() {
Deserialize(stream);
}
~EchoSyncSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(uiBehaviorHandle);
stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bDone);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(uiBehaviorHandle);
stream->Read(uiSkillHandle);
return true;
}
bool bDone{};
std::string sBitStream{};
uint32_t uiBehaviorHandle{};
uint32_t uiSkillHandle{};
};
#endif //!__ECHOSYNCSKILL__H__

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@@ -26,6 +26,11 @@
#include "CDSkillBehaviorTable.h"
#include "SkillComponent.h"
#include "RacingControlComponent.h"
#include "RequestServerProjectileImpact.h"
#include "SyncSkill.h"
#include "StartSkill.h"
#include "EchoStartSkill.h"
#include "EchoSyncSkill.h"
using namespace std;
@@ -251,7 +256,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
{
auto message = GameMessages::RequestServerProjectileImpact();
auto message = RequestServerProjectileImpact();
message.Deserialize(inStream);
@@ -269,7 +274,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}
case GAME_MSG_START_SKILL: {
GameMessages::StartSkill startSkill = GameMessages::StartSkill();
StartSkill startSkill = StartSkill();
startSkill.Deserialize(inStream); // inStream replaces &bitStream
if (startSkill.skillID == 1561 || startSkill.skillID == 1562 || startSkill.skillID == 1541) return;
@@ -309,7 +314,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
bitStreamLocal.Write(entity->GetObjectID());
GameMessages::EchoStartSkill echoStartSkill;
EchoStartSkill echoStartSkill;
echoStartSkill.bUsedMouse = startSkill.bUsedMouse;
echoStartSkill.fCasterLatency = startSkill.fCasterLatency;
echoStartSkill.iCastType = startSkill.iCastType;
@@ -333,7 +338,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
//bitStreamLocal.Write((unsigned short)GAME_MSG_ECHO_SYNC_SKILL);
//bitStreamLocal.Write(inStream);
GameMessages::SyncSkill sync = GameMessages::SyncSkill(inStream); // inStream replaced &bitStream
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
//sync.Serialize(&bitStreamLocal);
ostringstream buffer;
@@ -356,7 +361,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
delete bs;
}
GameMessages::EchoSyncSkill echo = GameMessages::EchoSyncSkill();
EchoSyncSkill echo = EchoSyncSkill();
echo.bDone = sync.bDone;
echo.sBitStream = sync.sBitStream;
echo.uiBehaviorHandle = sync.uiBehaviorHandle;

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@@ -28,6 +28,10 @@
#include "GameConfig.h"
#include "RocketLaunchLupComponent.h"
#include "eUnequippableActiveType.h"
#include "eMovementPlatformState.h"
#include "LeaderboardManager.h"
#include "AMFFormat.h"
#include "Loot.h"
#include "RacingTaskParam.h"
#include <sstream>
@@ -73,6 +77,7 @@
#include "ControlBehaviors.h"
#include "AMFDeserialize.h"
#include "eBlueprintSaveResponseType.h"
#include "eAninmationFlags.h"
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
CBITSTREAM;
@@ -330,7 +335,7 @@ void GameMessages::SendStartPathing(Entity* entity) {
void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint,
int iIndex, int iDesiredWaypointIndex, int nextIndex,
MovementPlatformState movementState) {
eMovementPlatformState movementState) {
CBITSTREAM;
CMSGHEADER;
@@ -341,7 +346,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
iIndex = 0;
nextIndex = 0;
bStopAtDesiredWaypoint = true;
movementState = MovementPlatformState::Stationary;
movementState = eMovementPlatformState::Stationary;
}
bitStream.Write(entity->GetObjectID());
@@ -575,7 +580,7 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args) {
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args) {
CBITSTREAM;
CMSGHEADER;
@@ -593,7 +598,7 @@ void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const Syste
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args) {
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, AMFValue* args) {
CBITSTREAM;
CMSGHEADER;

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@@ -1,27 +1,26 @@
#ifndef GAMEMESSAGES_H
#define GAMEMESSAGES_H
#include "dCommonVars.h"
#include "RakNetTypes.h"
#include <map>
#include <string>
#include "dMessageIdentifiers.h"
#include "AMFFormat.h"
#include "AMFFormat_BitStream.h"
#include "NiQuaternion.h"
#include "PropertySelectQueryProperty.h"
#include "TradingManager.h"
#include "LeaderboardManager.h"
#include "MovingPlatformComponent.h"
#include "eAninmationFlags.h"
#include <vector>
#include "eMovementPlatformState.h"
#include "NiPoint3.h"
class AMFValue;
class Entity;
class Item;
class NiQuaternion;
class User;
class Entity;
class NiPoint3;
class Leaderboard;
class PropertySelectQueryProperty;
class TradeItem;
enum class eAnimationFlags : uint32_t;
enum class eUnequippableActiveType;
enum eInventoryType : uint32_t;
class Item;
namespace GameMessages {
class PropertyDataMessage;
@@ -57,7 +56,7 @@ namespace GameMessages {
void SendStartPathing(Entity* entity);
void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
MovementPlatformState movementState = MovementPlatformState::Moving);
eMovementPlatformState movementState = eMovementPlatformState::Moving);
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
@@ -74,8 +73,8 @@ namespace GameMessages {
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
void SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args);
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args);
void SendUIMessageServerToAllClients(const std::string& message, AMFValue* args);
void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);
@@ -589,550 +588,6 @@ namespace GameMessages {
void HandleReportBug(RakNet::BitStream* inStream, Entity* entity);
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
/* Message to synchronize a skill cast */
class EchoSyncSkill {
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
public:
EchoSyncSkill() {
bDone = false;
}
EchoSyncSkill(std::string _sBitStream, unsigned int _uiBehaviorHandle, unsigned int _uiSkillHandle, bool _bDone = false) {
bDone = _bDone;
sBitStream = _sBitStream;
uiBehaviorHandle = _uiBehaviorHandle;
uiSkillHandle = _uiSkillHandle;
}
EchoSyncSkill(RakNet::BitStream* stream) {
bDone = false;
Deserialize(stream);
}
~EchoSyncSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write((unsigned short)MsgID);
stream->Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(uiBehaviorHandle);
stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bDone);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(uiBehaviorHandle);
stream->Read(uiSkillHandle);
return true;
}
bool bDone{};
std::string sBitStream{};
unsigned int uiBehaviorHandle{};
unsigned int uiSkillHandle{};
};
/* Message to synchronize a skill cast */
class SyncSkill {
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
public:
SyncSkill() {
bDone = false;
}
SyncSkill(std::string _sBitStream, unsigned int _uiBehaviorHandle, unsigned int _uiSkillHandle, bool _bDone = false) {
bDone = _bDone;
sBitStream = _sBitStream;
uiBehaviorHandle = _uiBehaviorHandle;
uiSkillHandle = _uiSkillHandle;
}
SyncSkill(RakNet::BitStream* stream) {
bDone = false;
Deserialize(stream);
}
~SyncSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write((unsigned short)MsgID);
stream->Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(uiBehaviorHandle);
stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bDone);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(uiBehaviorHandle);
stream->Read(uiSkillHandle);
return true;
}
bool bDone{};
std::string sBitStream{};
unsigned int uiBehaviorHandle{};
unsigned int uiSkillHandle{};
};
/* Notifying the server that a locally owned projectil impacted. Sent to the caster of the projectile
should always be the local char. */
class RequestServerProjectileImpact {
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
public:
RequestServerProjectileImpact() {
i64LocalID = LWOOBJID_EMPTY;
i64TargetID = LWOOBJID_EMPTY;
}
RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
i64LocalID = _i64LocalID;
i64TargetID = _i64TargetID;
sBitStream = _sBitStream;
}
RequestServerProjectileImpact(RakNet::BitStream* stream) {
i64LocalID = LWOOBJID_EMPTY;
i64TargetID = LWOOBJID_EMPTY;
Deserialize(stream);
}
~RequestServerProjectileImpact() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write((unsigned short)MsgID);
stream->Write(i64LocalID != LWOOBJID_EMPTY);
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
stream->Write(i64TargetID != LWOOBJID_EMPTY);
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
}
bool Deserialize(RakNet::BitStream* stream) {
bool i64LocalIDIsDefault{};
stream->Read(i64LocalIDIsDefault);
if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
bool i64TargetIDIsDefault{};
stream->Read(i64TargetIDIsDefault);
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
return true;
}
LWOOBJID i64LocalID;
LWOOBJID i64TargetID;
std::string sBitStream;
};
/* Tell a client local projectile to impact */
class DoClientProjectileImpact {
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
public:
DoClientProjectileImpact() {
i64OrgID = LWOOBJID_EMPTY;
i64OwnerID = LWOOBJID_EMPTY;
i64TargetID = LWOOBJID_EMPTY;
}
DoClientProjectileImpact(std::string _sBitStream, LWOOBJID _i64OrgID = LWOOBJID_EMPTY, LWOOBJID _i64OwnerID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
i64OrgID = _i64OrgID;
i64OwnerID = _i64OwnerID;
i64TargetID = _i64TargetID;
sBitStream = _sBitStream;
}
DoClientProjectileImpact(RakNet::BitStream* stream) {
i64OrgID = LWOOBJID_EMPTY;
i64OwnerID = LWOOBJID_EMPTY;
i64TargetID = LWOOBJID_EMPTY;
Deserialize(stream);
}
~DoClientProjectileImpact() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write((unsigned short)MsgID);
stream->Write(i64OrgID != LWOOBJID_EMPTY);
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
stream->Write(i64OwnerID != LWOOBJID_EMPTY);
if (i64OwnerID != LWOOBJID_EMPTY) stream->Write(i64OwnerID);
stream->Write(i64TargetID != LWOOBJID_EMPTY);
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
}
bool Deserialize(RakNet::BitStream* stream) {
bool i64OrgIDIsDefault{};
stream->Read(i64OrgIDIsDefault);
if (i64OrgIDIsDefault != 0) stream->Read(i64OrgID);
bool i64OwnerIDIsDefault{};
stream->Read(i64OwnerIDIsDefault);
if (i64OwnerIDIsDefault != 0) stream->Read(i64OwnerID);
bool i64TargetIDIsDefault{};
stream->Read(i64TargetIDIsDefault);
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
return true;
}
LWOOBJID i64OrgID;
LWOOBJID i64OwnerID;
LWOOBJID i64TargetID;
std::string sBitStream;
};
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
class EchoStartSkill {
static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
public:
EchoStartSkill() {
bUsedMouse = false;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternion::IDENTITY;
uiSkillHandle = 0;
}
EchoStartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, float _fCasterLatency = 0.0f, int _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, unsigned int _uiSkillHandle = 0) {
bUsedMouse = _bUsedMouse;
fCasterLatency = _fCasterLatency;
iCastType = _iCastType;
lastClickedPosit = _lastClickedPosit;
optionalOriginatorID = _optionalOriginatorID;
optionalTargetID = _optionalTargetID;
originatorRot = _originatorRot;
sBitStream = _sBitStream;
skillID = _skillID;
uiSkillHandle = _uiSkillHandle;
}
EchoStartSkill(RakNet::BitStream* stream) {
bUsedMouse = false;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternion::IDENTITY;
uiSkillHandle = 0;
Deserialize(stream);
}
~EchoStartSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write((unsigned short)MsgID);
stream->Write(bUsedMouse);
stream->Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
stream->Write(iCastType != 0);
if (iCastType != 0) stream->Write(iCastType);
stream->Write(lastClickedPosit != NiPoint3::ZERO);
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
stream->Write(optionalOriginatorID);
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
stream->Write(originatorRot != NiQuaternion::IDENTITY);
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(skillID);
stream->Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bUsedMouse);
bool fCasterLatencyIsDefault{};
stream->Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
bool iCastTypeIsDefault{};
stream->Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
bool lastClickedPositIsDefault{};
stream->Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
stream->Read(optionalOriginatorID);
bool optionalTargetIDIsDefault{};
stream->Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
bool originatorRotIsDefault{};
stream->Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(skillID);
bool uiSkillHandleIsDefault{};
stream->Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
return true;
}
bool bUsedMouse;
float fCasterLatency;
int iCastType;
NiPoint3 lastClickedPosit;
LWOOBJID optionalOriginatorID;
LWOOBJID optionalTargetID;
NiQuaternion originatorRot;
std::string sBitStream;
TSkillID skillID;
unsigned int uiSkillHandle;
};
/* Same as sync skill but with different network options. An echo down to other clients that need to play the skill. */
class StartSkill {
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
public:
StartSkill() {
bUsedMouse = false;
consumableItemID = LWOOBJID_EMPTY;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternion::IDENTITY;
uiSkillHandle = 0;
}
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, unsigned int _uiSkillHandle = 0) {
bUsedMouse = _bUsedMouse;
consumableItemID = _consumableItemID;
fCasterLatency = _fCasterLatency;
iCastType = _iCastType;
lastClickedPosit = _lastClickedPosit;
optionalOriginatorID = _optionalOriginatorID;
optionalTargetID = _optionalTargetID;
originatorRot = _originatorRot;
sBitStream = _sBitStream;
skillID = _skillID;
uiSkillHandle = _uiSkillHandle;
}
StartSkill(RakNet::BitStream* stream) {
bUsedMouse = false;
consumableItemID = LWOOBJID_EMPTY;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternion::IDENTITY;
uiSkillHandle = 0;
Deserialize(stream);
}
~StartSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write((unsigned short)MsgID);
stream->Write(bUsedMouse);
stream->Write(consumableItemID != LWOOBJID_EMPTY);
if (consumableItemID != LWOOBJID_EMPTY) stream->Write(consumableItemID);
stream->Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
stream->Write(iCastType != 0);
if (iCastType != 0) stream->Write(iCastType);
stream->Write(lastClickedPosit != NiPoint3::ZERO);
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
stream->Write(optionalOriginatorID);
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
stream->Write(originatorRot != NiQuaternion::IDENTITY);
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(skillID);
stream->Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bUsedMouse);
bool consumableItemIDIsDefault{};
stream->Read(consumableItemIDIsDefault);
if (consumableItemIDIsDefault != 0) stream->Read(consumableItemID);
bool fCasterLatencyIsDefault{};
stream->Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
bool iCastTypeIsDefault{};
stream->Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
bool lastClickedPositIsDefault{};
stream->Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
stream->Read(optionalOriginatorID);
bool optionalTargetIDIsDefault{};
stream->Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
bool originatorRotIsDefault{};
stream->Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(skillID);
bool uiSkillHandleIsDefault{};
stream->Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
return true;
}
bool bUsedMouse = false;
LWOOBJID consumableItemID{};
float fCasterLatency{};
int iCastType{};
NiPoint3 lastClickedPosit{};
LWOOBJID optionalOriginatorID{};
LWOOBJID optionalTargetID{};
NiQuaternion originatorRot{};
std::string sBitStream = "";
TSkillID skillID = 0;
unsigned int uiSkillHandle = 0;
};
};
#endif // GAMEMESSAGES_H

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#ifndef __REQUESTSERVERPROJECTILEIMPACT__H__
#define __REQUESTSERVERPROJECTILEIMPACT__H__
#include "dCommonVars.h"
#include "dMessageIdentifiers.h"
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
should always be the local char. */
class RequestServerProjectileImpact {
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
public:
RequestServerProjectileImpact() {
i64LocalID = LWOOBJID_EMPTY;
i64TargetID = LWOOBJID_EMPTY;
}
RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) {
i64LocalID = _i64LocalID;
i64TargetID = _i64TargetID;
sBitStream = _sBitStream;
}
RequestServerProjectileImpact(RakNet::BitStream* stream) : RequestServerProjectileImpact() {
Deserialize(stream);
}
~RequestServerProjectileImpact() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(i64LocalID != LWOOBJID_EMPTY);
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
stream->Write(i64TargetID != LWOOBJID_EMPTY);
if (i64TargetID != LWOOBJID_EMPTY) stream->Write(i64TargetID);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
}
bool Deserialize(RakNet::BitStream* stream) {
bool i64LocalIDIsDefault{};
stream->Read(i64LocalIDIsDefault);
if (i64LocalIDIsDefault != 0) stream->Read(i64LocalID);
bool i64TargetIDIsDefault{};
stream->Read(i64TargetIDIsDefault);
if (i64TargetIDIsDefault != 0) stream->Read(i64TargetID);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
return true;
}
LWOOBJID i64LocalID;
LWOOBJID i64TargetID;
std::string sBitStream;
};
#endif //!__REQUESTSERVERPROJECTILEIMPACT__H__

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#ifndef __STARTSKILL__H__
#define __STARTSKILL__H__
#include "dCommonVars.h"
#include "dMessageIdentifiers.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
/**
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
*/
class StartSkill {
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
public:
StartSkill() {
bUsedMouse = false;
consumableItemID = LWOOBJID_EMPTY;
fCasterLatency = 0.0f;
iCastType = 0;
lastClickedPosit = NiPoint3::ZERO;
optionalTargetID = LWOOBJID_EMPTY;
originatorRot = NiQuaternion::IDENTITY;
uiSkillHandle = 0;
}
StartSkill(LWOOBJID _optionalOriginatorID, std::string _sBitStream, TSkillID _skillID, bool _bUsedMouse = false, LWOOBJID _consumableItemID = LWOOBJID_EMPTY, float _fCasterLatency = 0.0f, int32_t _iCastType = 0, NiPoint3 _lastClickedPosit = NiPoint3::ZERO, LWOOBJID _optionalTargetID = LWOOBJID_EMPTY, NiQuaternion _originatorRot = NiQuaternion::IDENTITY, uint32_t _uiSkillHandle = 0) {
bUsedMouse = _bUsedMouse;
consumableItemID = _consumableItemID;
fCasterLatency = _fCasterLatency;
iCastType = _iCastType;
lastClickedPosit = _lastClickedPosit;
optionalOriginatorID = _optionalOriginatorID;
optionalTargetID = _optionalTargetID;
originatorRot = _originatorRot;
sBitStream = _sBitStream;
skillID = _skillID;
uiSkillHandle = _uiSkillHandle;
}
StartSkill(RakNet::BitStream* stream) : StartSkill() {
Deserialize(stream);
}
~StartSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(bUsedMouse);
stream->Write(consumableItemID != LWOOBJID_EMPTY);
if (consumableItemID != LWOOBJID_EMPTY) stream->Write(consumableItemID);
stream->Write(fCasterLatency != 0.0f);
if (fCasterLatency != 0.0f) stream->Write(fCasterLatency);
stream->Write(iCastType != 0);
if (iCastType != 0) stream->Write(iCastType);
stream->Write(lastClickedPosit != NiPoint3::ZERO);
if (lastClickedPosit != NiPoint3::ZERO) stream->Write(lastClickedPosit);
stream->Write(optionalOriginatorID);
stream->Write(optionalTargetID != LWOOBJID_EMPTY);
if (optionalTargetID != LWOOBJID_EMPTY) stream->Write(optionalTargetID);
stream->Write(originatorRot != NiQuaternion::IDENTITY);
if (originatorRot != NiQuaternion::IDENTITY) stream->Write(originatorRot);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(skillID);
stream->Write(uiSkillHandle != 0);
if (uiSkillHandle != 0) stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bUsedMouse);
bool consumableItemIDIsDefault{};
stream->Read(consumableItemIDIsDefault);
if (consumableItemIDIsDefault != 0) stream->Read(consumableItemID);
bool fCasterLatencyIsDefault{};
stream->Read(fCasterLatencyIsDefault);
if (fCasterLatencyIsDefault != 0) stream->Read(fCasterLatency);
bool iCastTypeIsDefault{};
stream->Read(iCastTypeIsDefault);
if (iCastTypeIsDefault != 0) stream->Read(iCastType);
bool lastClickedPositIsDefault{};
stream->Read(lastClickedPositIsDefault);
if (lastClickedPositIsDefault != 0) stream->Read(lastClickedPosit);
stream->Read(optionalOriginatorID);
bool optionalTargetIDIsDefault{};
stream->Read(optionalTargetIDIsDefault);
if (optionalTargetIDIsDefault != 0) stream->Read(optionalTargetID);
bool originatorRotIsDefault{};
stream->Read(originatorRotIsDefault);
if (originatorRotIsDefault != 0) stream->Read(originatorRot);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(skillID);
bool uiSkillHandleIsDefault{};
stream->Read(uiSkillHandleIsDefault);
if (uiSkillHandleIsDefault != 0) stream->Read(uiSkillHandle);
return true;
}
bool bUsedMouse = false;
LWOOBJID consumableItemID{};
float fCasterLatency{};
int32_t iCastType{};
NiPoint3 lastClickedPosit{};
LWOOBJID optionalOriginatorID{};
LWOOBJID optionalTargetID{};
NiQuaternion originatorRot{};
std::string sBitStream = "";
TSkillID skillID = 0;
uint32_t uiSkillHandle = 0;
};
#endif //!__STARTSKILL__H__

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#ifndef __SYNCSKILL__H__
#define __SYNCSKILL__H__
#include <cstdint>
#include <string>
#include "BitStream.h"
/* Message to synchronize a skill cast */
class SyncSkill {
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
public:
SyncSkill() {
bDone = false;
}
SyncSkill(std::string _sBitStream, uint32_t _uiBehaviorHandle, uint32_t _uiSkillHandle, bool _bDone = false) {
bDone = _bDone;
sBitStream = _sBitStream;
uiBehaviorHandle = _uiBehaviorHandle;
uiSkillHandle = _uiSkillHandle;
}
SyncSkill(RakNet::BitStream* stream) : SyncSkill() {
Deserialize(stream);
}
~SyncSkill() {
}
void Serialize(RakNet::BitStream* stream) {
stream->Write(MsgID);
stream->Write(bDone);
uint32_t sBitStreamLength = sBitStream.length();
stream->Write(sBitStreamLength);
for (unsigned int k = 0; k < sBitStreamLength; k++) {
stream->Write(sBitStream[k]);
}
stream->Write(uiBehaviorHandle);
stream->Write(uiSkillHandle);
}
bool Deserialize(RakNet::BitStream* stream) {
stream->Read(bDone);
uint32_t sBitStreamLength{};
stream->Read(sBitStreamLength);
for (uint32_t k = 0; k < sBitStreamLength; k++) {
unsigned char character;
stream->Read(character);
sBitStream.push_back(character);
}
stream->Read(uiBehaviorHandle);
stream->Read(uiSkillHandle);
return true;
}
bool bDone{};
std::string sBitStream{};
uint32_t uiBehaviorHandle{};
uint32_t uiSkillHandle{};
};
#endif //!__SYNCSKILL__H__