dGame Precompiled header improvements (#876)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-01-06 21:17:05 -08:00
committed by GitHub
parent 8bcb4bd36d
commit fc75d6048f
99 changed files with 821 additions and 648 deletions

View File

@@ -13,6 +13,9 @@
#include "dCommonVars.h"
#include "EntityManager.h"
#include "Component.h"
#include "eMovementPlatformState.h"
class Path;
/**
* Different types of available platforms
@@ -26,16 +29,6 @@ enum class eMoverSubComponentType : uint32_t {
simpleMover = 5,
};
/**
* The different types of platform movement state, supposedly a bitmap
*/
enum class MovementPlatformState : uint32_t
{
Moving = 0b00010,
Stationary = 0b11001,
Stopped = 0b01100
};
/**
* Sub component for moving platforms that determine the actual current movement state
*/
@@ -49,7 +42,7 @@ public:
/**
* The state the platform is currently in
*/
MovementPlatformState mState = MovementPlatformState::Stationary;
eMovementPlatformState mState = eMovementPlatformState::Stationary;
/**
* The waypoint this platform currently wants to traverse to
@@ -133,7 +126,7 @@ public:
* Updates the movement state for the moving platform
* @param value the movement state to set
*/
void SetMovementState(MovementPlatformState value);
void SetMovementState(eMovementPlatformState value);
/**
* Instructs the moving platform to go to some waypoint