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	dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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		| @@ -13,7 +13,9 @@ | ||||
| #include "dZoneManager.h" | ||||
| #include "CharacterComponent.h" | ||||
| #include "Mail.h" | ||||
| #include "User.h" | ||||
| #include "CppScripts.h" | ||||
| #include "Loot.h" | ||||
|  | ||||
| std::vector<Player*> Player::m_Players = {}; | ||||
|  | ||||
|   | ||||
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